Sean Meighan

Software => LOR => Topic started by: ed26105 on June 11, 2015, 08:41:31 AM

Title: Xlights to LOR conversion
Post by: ed26105 on June 11, 2015, 08:41:31 AM
I am trying to convert portion of my program from Xlights to a LOR animation sequence.  I originally played with over 50 universes in Xlights.  I changed the show directory, deleted the configuration and reset it with 6 E1.31 universes. I did some patterns on the 80 spindles around my front porch, 10 lights per spindle in 5 sections and export to LOR.  When I export to LOR, I end up with 30,000+ channels, taking long time to load and making it hard to edit in LOR.  I can get rid of the excess channels, but wonder how I end up with them, since I started in a new directory.  Any help is appreciated.
Title: Re: Xlights to LOR conversion
Post by: Gilrock on June 11, 2015, 08:47:03 AM
If you started with a blank directory then you should only get the number of channels you see on the Setup page.  What is the last channel number shown on that page?
Title: Re: Xlights to LOR conversion
Post by: ed26105 on June 11, 2015, 11:59:48 AM
3060
Title: Re: Xlights to LOR conversion
Post by: ed26105 on June 11, 2015, 12:16:39 PM
When I do the conversion, there seems to be a pause around channel 2400, the last channel used, at the bottom left, but the numbers keep scrolling on until it reaches 35699 as you can see in the bottom left of the convert jpg.
Title: Re: Xlights to LOR conversion
Post by: Gilrock on June 11, 2015, 12:50:01 PM
And you created that fseq file from scratch in the new directory?  I haven't tried to convert in that direction so maybe there is a problem but I thought we had a lot of other users doing it.
Title: Re: Xlights to LOR conversion
Post by: ed26105 on June 11, 2015, 01:09:33 PM
I thought I had started from scratch, but to be sure, did it again from scratch and problem is not there.  So apparently I did copy over more than I wanted.  I may have simply saved previous sequence in new directory.  I will advise if it happens again. 
I appreciate the help.
Title: Re: Xlights to LOR conversion
Post by: jeffl on July 31, 2015, 01:58:38 PM
I'm doing some playing with this where I had a bunch of channels defined.  Removed them from setup.  Stopped and started xLights and it still exporting 16895 channels.  Is it best to start with a fresh directory?
Title: Re: Xlights to LOR conversion
Post by: Gilrock on July 31, 2015, 03:29:27 PM
I'm doing some playing with this where I had a bunch of channels defined.  Removed them from setup.  Stopped and started xLights and it still exporting 16895 channels.  Is it best to start with a fresh directory?

Did you delete the fseq file?  If you create a file with x number of channels we don't just whack the channels when you reopen the file and you're setup has changed.
Title: Re: Xlights to LOR conversion
Post by: gerry on July 31, 2015, 03:34:23 PM
I'm doing some playing with this where I had a bunch of channels defined.  Removed them from setup.  Stopped and started xLights and it still exporting 16895 channels.  Is it best to start with a fresh directory?

Did you save the setup  changes explicitly on the setup tab ?
Title: Re: Xlights to LOR conversion
Post by: jeffl on July 31, 2015, 03:58:15 PM
Yep.  It always exports the same number.  The only thing that changed was when I did a delete all then it exported the same number of empty channels.  I probably need to blow it away and start over beings I'm just testing and learning.
Title: Re: Xlights to LOR conversion
Post by: Gilrock on July 31, 2015, 04:35:48 PM
Look we don't have anywhere to hide the channels.  They either exist in the fseq file or in your setup.  I just tested this out.  If you change the number of channels in your setup currently you must exist the sequence, delete the fseq file for that sequence, and then reopen the xml file for that sequence and save to regenerate the fseq file.  Then when you export that fseq file the channel count will match your setup.  You can also see the size of the fseq file change.
Title: Re: Xlights to LOR conversion
Post by: jeffl on August 01, 2015, 08:51:48 AM
Look we don't have anywhere to hide the channels.  They either exist in the fseq file or in your setup.  I just tested this out.  If you change the number of channels in your setup currently you must exist the sequence, delete the fseq file for that sequence, and then reopen the xml file for that sequence and save to regenerate the fseq file.  Then when you export that fseq file the channel count will match your setup.  You can also see the size of the fseq file change.

That process worked.  Thanks for the tip.