Sean Meighan

Software => LOR => Topic started by: mikewlaymon on June 27, 2015, 08:17:38 AM

Title: LOR Import - Some RGB Elements Don't Import Effects?
Post by: mikewlaymon on June 27, 2015, 08:17:38 AM
First, I'm late getting this done.

That said, I'm trying to move some LOR seqences to NC to add some new RGB elements.  My existing lms sequence has some LOR channels, and the rest RGB.

When I import the sequence on the convert tab, everything converts OK and the sequence runs in the layout tab.

When I import through the sequencer, everything imports OK, except the effects for my "flag" - a 15x25 horizontal matrix. 

Any suggestions? :-[
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Gilrock on June 27, 2015, 08:39:43 AM
So you're talking about the Import->Import Effects method?  Can you show how you are defining the mapping when you import?  Some people have had trouble because the way they named their channels in LOR didn't match up with the default namings we search for.  If you have names like STRING01-P01, STRING01-P02, etc.  then you can use the Map by Strand method and we will find those channel names and you will have options like STRING01, STRING02, etc. in your mapping options.  So some folks had to do a search and replace.  If you have rgb channels that aren't being pulled in then figure out what the channels names are.  You can always open up your LMS file in a text editor and find the channels.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: mikewlaymon on June 27, 2015, 10:24:31 AM
Honestly, I don't know what "defining the mapping" means?

Is there a video tutorial or another thread in the forum that may explain that?

Here is a screenshot of my LOR channels.

-- Mike
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: flyinverted on June 27, 2015, 12:28:00 PM
If you had 2 megatrees in your Nutcracker config and import a LOR sequence with one megatree.. WHICH megatree do you want the channels to map to? The terms mapping/translate/correspond to can all be interchanged.



Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Gilrock on June 27, 2015, 01:23:30 PM
Well if you don't know what "mapping" is then you probably didn't Import Effects.  If you could answer the question of what process you are following I'll quit trying to guess what steps you are doing.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: flyinverted on June 27, 2015, 09:51:01 PM
The OP said on the first post in this thread it was via the Convert tab.

mikewlaymon, when you said you imported on the convert tab, those two terms contradict in the essence of Nutcracker.

You can EITHER convert, OR import, but you can't import via the convert tab. Both the convert and import are different functions.

A convert will allow you to pick a sequence and convert from one sequencer type to another. Those effects can be in your xL/NC sequence, however they will not be editable.

An import effects will read your sequence and create the equivalent effects in Nutcracker.

Lastly there's an import Data Layers import, however I don't think you took that route.

Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Gilrock on June 27, 2015, 10:08:37 PM
Well I saw these two sentences so I was trying to figure out what "import through the sequencer" meant.

"When I import the sequence on the convert tab, everything converts OK"
"When I import through the sequencer, everything imports OK, except the effects for my "flag""
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: mikewlaymon on June 27, 2015, 10:16:50 PM
Still working on my terminology, but y'all gave enough clues for me to do some more research and locate a couple of videos I had not seen - miraculously I solved the problem.  It might have not been the most graceful approach, but I'll do better next time...

Thanks!
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: flyinverted on June 27, 2015, 11:20:11 PM
If you haven't already found it, there are many NC tutorial vids on the NC Wiki page.
http://www.nutcracker123.com/wk (http://www.nutcracker123.com/wk)

Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: mikewlaymon on June 28, 2015, 03:13:13 PM
Credits:

Daniel Kulp - Import as Effects Tutorial - 4.0.32: https://www.youtube.com/watch?v=QnNeXwizh3U

Steve Giron - LOR CCR Conversion to Nutcracker: https://www.youtube.com/watch?v=P4p2PDw9Y1g

Andy Harrison - Lor to Xlights 4: https://www.youtube.com/watch?v=Q4ndmU0MQho
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: jeffl on June 28, 2015, 04:12:40 PM
The videos from Dan and Andy are what helped me.  Subscribe to their channels as you find them.  The bonus is there are more videos for xLights than most other sequencing packages.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Godman on July 19, 2015, 05:33:10 PM
Question, Still learning Xlights....

I understand that I need to convert the LOR to DMX Channels in.,When importing LOR sequences into Xlights I was told by someone that Xlights didn't map the LOR channel to the model name but it used the universe numbers in LOR to map to the Universe numbers in Xlights?

Is that correct or does the Xlights model name have to match the LOR channel name to import properly??

Thanks!
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Gilrock on July 19, 2015, 06:28:57 PM
You don't need to convert to DMX.  The answer depends on the type of import you are doing.  We have several options.  If you are doing a conversion or an import to data layer the model names on either side don't matter.  We just map their channels consecutively to our channel numbers.  If you are importing as effects then you have to create the mapping to teach the import tool which LOR model you want to map to which xLights model.  Did you watch those videos linked a couple posts above yours?
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Godman on July 19, 2015, 06:48:45 PM
Yes I have watched both videos, what do you mean by import as a data layer?
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Godman on July 19, 2015, 06:55:48 PM
Gil,

I'm a little confused on "You don't need to convert to DMX"

I thought I needed to convert all my LOR sequences to DMX (sequential numbering) before I can import the LOR sequence into Xlights?
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Gilrock on July 19, 2015, 07:31:39 PM
Well that's the best way I can say it.  You don't need to change anything.  Lets say you had 2 sixteen channel A/C controllers.  Circuit 1 will map to xlights channels 1-16 and Circuit 2 will map to channels 17-32.  Have you tried?  A little experimenting answers many questions.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Godman on July 19, 2015, 07:49:21 PM
Sorry for the newbie questions but right now I have 10 LOR controllers and they are set up as controller
Unit #1 channel 1-16, Unit #2 1-16 and so on so unless I convert the LOR sequences to DMX (sequential numbers) there would be overlaps.

The way I understand it is that I need to take all 160 LOR (10-16 channel controllers) channels and convert them to DMX Sequential Numbers (1-160) and then my models should be set up the same in Xlights 1-160. Create a new sequence and them import the LOR sequence into Xlights, add the models to the sequencer render the sequence and it should start to work.

Is that the correct way. I'm not sire what you mean by import as a data layer, Could you please explain that?

Thanks!
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Gilrock on July 19, 2015, 08:40:19 PM
I'm pretty sure we will automatically convert your circuit 2 channel 1 to our channel 17.

If you've setup you models and mapped them to channels and you have some channels defined in the Setup tab just start a new sequence, goto sequence settings, click data layers tab, click Import, make sure filetype is .lms, select your lms file, wait for channel number to populate, close dialog and wait for it to finish rendering.  Then play the sequence and look at your house preview.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Lights On Fifth on July 20, 2015, 08:13:58 AM
I'm pretty sure we will automatically convert your circuit 2 channel 1 to our channel 17.

If you've setup you models and mapped them to channels and you have some channels defined in the Setup tab just start a new sequence, goto sequence settings, click data layers tab, click Import, make sure filetype is .lms, select your lms file, wait for channel number to populate, close dialog and wait for it to finish rendering.  Then play the sequence and look at your house preview.

Gil in all the times I have converted a lms sequence it had to be in sequential order, how does xlights know which universe and channel number to convert to if you don't change your lms files to DMX, I am confused.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Gilrock on July 20, 2015, 10:12:52 AM
We don't convert to universe numbers we always convert to sequential channel numbers when it's brought into xLights.  Things in xLights are not really assigned to universes.  It's always just a block of channels.  When you define the setup page you are teaching us which block of number to send out to which universe but that has nothing to do with the import or conversions.   I just double checked with Dan who wrote the LOR conversion code and he agreed you don't have to convert anything inside LOR to DMX.  Sixteen channel A/C controllers will be brought in as 16 channels.  If you bring in CCR's that are not in DMX mode then they map to 157 channels due to the extra macro channels.  If it's not working for anyone its usually because they have channels with no data and forgot to click the map channels with no data option.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Godman on July 20, 2015, 10:33:04 AM
That's great Gil, thanks for the info,

Quick Question,

Example:
In LOR, what if I have my 16 String RGB pixel tree set up on Universe 1 channels 1-150, Universe 2 channels 1-150 Universe 3 channels 1-150 etc, (since I have a 16 output controller I just plug 1 string into each output, makes it easier for me and no power injection) those numbers will conflict with each other along with the 10 LOR controllers I have channels 1-160. I also have other RGB elements in LOR with channels 1-150 but on different universes

How do I work around that?

Thanks for all you do!
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: dkulp on July 20, 2015, 10:43:10 AM
In your setup, the first line should be a LOR serial/usb or NULL controller of at least 160 channels.  If the LOR controllers aren't set to DMX, they are on the "LOR" networks which need to be first.   Assuming you have all your AC controllers on the same LOR network, set that to at least 160 channels.   The second line would be DMX/e131 universe 1.   If you have two LOR networks, have the first two lines be usb or null outputs.

Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Lights On Fifth on July 20, 2015, 11:20:35 AM
We don't convert to universe numbers we always convert to sequential channel numbers when it's brought into xLights.  Things in xLights are not really assigned to universes.  It's always just a block of channels.  When you define the setup page you are teaching us which block of number to send out to which universe but that has nothing to do with the import or conversions.   I just double checked with Dan who wrote the LOR conversion code and he agreed you don't have to convert anything inside LOR to DMX.  Sixteen channel A/C controllers will be brought in as 16 channels.  If you bring in CCR's that are not in DMX mode then they map to 157 channels due to the extra macro channels.  If it's not working for anyone its usually because they have channels with no data and forgot to click the map channels with no data option.

So how does Xlights know which channels to turn on and map to if you don't tell it, I am confused here. an lor controller has 16 channels if you convert a sequence from lor over to xlight and you have 12 controllers  that gives you a 192 channels, can you or Dan explain this more if you want to modify your sequence are u saying you have to back into lor and then do another convert?
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: flyinverted on July 20, 2015, 01:55:44 PM
Here's my method bringing in an 1800 channel LMS sequence.

https://www.youtube.com/watch?v=NlN5eEFp6QQ&list=UUFuOIu47_WoboQ9hoL9fzzA (https://www.youtube.com/watch?v=NlN5eEFp6QQ&list=UUFuOIu47_WoboQ9hoL9fzzA)

No DMX was used in this conversion.
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: Lights On Fifth on July 20, 2015, 03:13:13 PM
Here's my method bringing in an 1800 channel LMS sequence.

https://www.youtube.com/watch?v=NlN5eEFp6QQ&list=UUFuOIu47_WoboQ9hoL9fzzA (https://www.youtube.com/watch?v=NlN5eEFp6QQ&list=UUFuOIu47_WoboQ9hoL9fzzA)

No DMX was used in this conversion.

Steve this is a CCR sequence no A\C channel at all i think the confusion is A\C channels
Title: Re: LOR Import - Some RGB Elements Don't Import Effects?
Post by: flyinverted on July 20, 2015, 03:17:18 PM
This is an LMS sequence. Period.  AC/RGB doesn't matter. It is up to the user to re-create the models in NC.

I helped John J. (Voltorb) this weekend bring in a sequence with 100+ LMS AC channels to NC and it all was the same save for doing the mapping process.

P.S. Before doing the conversion, I opened the LMS file up and manually deleted the Macro channels.