Sean Meighan

Welcome => Do You Need Help? Post it here => Topic started by: lower3929 on October 08, 2015, 10:34:04 AM

Title: coro face with 807 channels
Post by: lower3929 on October 08, 2015, 10:34:04 AM
need a little help with a singing pumpkin face.  instead of using dumb rgb pixels i am using smart pixels.  i am able to get the mouth movements going if just using the typical 8 channel model, but i cant figure out how to get it working when i try it using my 807 channel model.  any help would be greatly appreciated.
Title: Re: coro face with 807 channels
Post by: RoboMello on October 08, 2015, 11:08:47 AM
Honestly my suggestion is to move to either a projector or P10 panel.
Then use faces, this is way easier and cheaper. Specially because you can use any face you want, and even reuse for Christmas.
That's why I built 8 ft wide P10 panel.

Roberto
Title: Re: coro face with 807 channels
Post by: JonB256 on October 08, 2015, 12:13:53 PM
You could "fake" it to act like a basic 8 channel "dumb" pumpkin. It would involve creating 8 models. On model would be the Outline, one the open eyes, then the closed eyes, then upper lip, etc...

Another way, depending on your Pixel Controller, of creating 8 virtual strings that act as "dumb" strings.

Perhaps a picture of your string layout and what controller you are using?
Title: Re: coro face with 807 channels
Post by: dkulp on October 08, 2015, 02:01:57 PM
In the faces definition, use a "Node Ranges" type and type in the list of node numbers (pixel numbers) for what should be turned for each movement.   Ranges can work (example:  "1-12,24-30")


Title: Re: coro face with 807 channels
Post by: JonB256 on October 08, 2015, 02:03:13 PM
In the faces definition, use a "Node Ranges" type and type in the list of node numbers (pixel numbers) for what should be turned for each movement.   Ranges can work (example:  "1-12,24-30")

Cool - did not know that one.
Title: Re: coro face with 807 channels
Post by: lower3929 on October 08, 2015, 05:24:54 PM
In the faces definition, use a "Node Ranges" type and type in the list of node numbers (pixel numbers) for what should be turned for each movement.   Ranges can work (example:  "1-12,24-30")
I have tried the node ranges option and could never get it to work.  I have been able to to work by creating an 8 channel face and them importing they effects into my rgb model.  Kind of a pain on the butt, but it seems to work
Title: Re: coro face with 807 channels
Post by: Fing on October 13, 2015, 09:13:19 PM
Hi,

I too cannot get the node ranges to work, they will accept entries, but they will not "stick" once you Ok out of the window.  Am I missing something?

Cheers
Fing