Sean Meighan

Software => Bugs in xLights/Nutcracker => Topic started by: Steve Gase on December 23, 2015, 05:46:35 PM

Title: what is the most solid version of 4.x prior to 4.3 ?
Post by: Steve Gase on December 23, 2015, 05:46:35 PM
Last minute push to get my lights up and I thought jumping into 4.x would give me the best opportunity to leverage other people's sequences.

I went directly to 4.3.  When I created a basic sequence with all models using a group called 'all' I find that it is leaving out 4 of my 10 pixel candy canes.  i verified wiring is good, channels are assigned, and a bunch of other steps... but those 4 canes remain off for all sequences.

i went to another computer (and instead of the 67secs to generate the sequence on the first computer) the second computer takes just 6 seconds and is a smaller file... it also only shows a single model on the status bar.

so... wondering if there is a stable version i might use instead of 4.3.

thanks.
Title: Re: what is the most solid version of 4.x prior to 4.3 ?
Post by: jeffl on December 23, 2015, 08:35:36 PM
I have been using 4.2.24.  Not that it's any better but just as far as I have went.  It's production time so I stuck with it once I got things running.
Title: Re: what is the most solid version of 4.x prior to 4.3 ?
Post by: Gilrock on December 24, 2015, 11:50:54 AM
I doubt an older version is the solution to that issue.  Is the model group set to Minimal Grid?
Title: Re: what is the most solid version of 4.x prior to 4.3 ?
Post by: gerry on December 24, 2015, 04:36:16 PM
Create a group only for the pixel canes and drop the same effect on that and see what happens.

By using all the models in one group, xl will draw a "boundary" round your whole house layout (ie all models specified) and then try and build the effects against that . So it could be that the canes are not in the picture where u have laid them out
   
Title: Re: what is the most solid version of 4.x prior to 4.3 ?
Post by: Steve Gase on December 24, 2015, 04:47:09 PM
Things are looking more predictable now with the save time.  Not sure what changed.
The canes were a problem with the wrong pixelnet universe config on port #2 of Pi#1.  :o

thanks, everyone.