Sean Meighan
General => The Water Cooler => Topic started by: babybear on August 17, 2016, 07:41:32 PM
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A few things I notice with the new Sub Models the first I ran across was once created one can not edit the names of the sub model other than delete and redo. the other was the ability to create States for the sub models. See I created a Bruno the moose head out of back lit Coro. I was hoping to create a sub model of the eyes and then assign states to have then open, close, look right left, blink, and wink. Unless I'm missing something.
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You can change the name manually, rgbeffects xml.
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At the moment the state effect only works of states. Still contemplating if/how I change it to recognise sub models.
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The sub models gives me a lot more options when sequencing my spinner. Just was hoping for an easier way of working my Bruno Model. There are lot of moving parts Eyes, Mouth, antlers and ears, and if I get fancy his cap. hey still some time before X-mas... Ho Ho Ho
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States can do a lot of that. Sub models lets you do even more things.
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In my mind it doesn't make sense to define states for sub-models. A state is pretty much the same as defining a sub-model. It's creating a range of nodes you can do special things with. So use states or use sub-models or both but no reason to try to further sub-divide a sub-model with a state.
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I agree gil. It's more about state effect using the sub models.
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I agree gil. It's more about state effect using the sub models.
Yup, why would I define the same subset of channels twice, once for sub models to use various effects and then again as a state to use state effect. Totally doable just thinking like I others I think that once and done would be cool.
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I love the sub models! Is there any thought about allowing sub models to be put in groups? I have 4 HolidayCoro "RIP" tombstones and I'd like to be able to group the "RIP" text sub model on each tombstone together.
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I agree gil. It's more about state effect using the sub models.
Ok I see what you mean. The state effect not the state definitions.
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Hmmm let try to explain this. I have a moose head . its all green. Now to do an eye you need to add white around a black dot. But the black dot needs to move right left and center. With layering I can start with a green face. Add a black model over the top then states to add white to look around. This is why I was hoping sub models could do states. States only add one color unless you create multi states to create the one effect. My other way was make a eye model and create pictures for each position. The mouth is the same. Closed green open white lips and black inside. Am I looking at this wrong.
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I don't know I'm out...after that I'm going to buy a moosehead in a green bottle. :)
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Hmmm let try to explain this. I have a moose head . its all green. Now to do an eye you need to add white around a black dot. But the black dot needs to move right left and center. With layering I can start with a green face. Add a black model over the top then states to add white to look around. This is why I was hoping sub models could do states. States only add one color unless you create multi states to create the one effect. My other way was make a eye model and create pictures for each position. The mouth is the same. Closed green open white lips and black inside. Am I looking at this wrong.
Uncheck "Force Custom Colors" in State setup (on layout screen)....then you can use all the colors you want.
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I'm sorry I said I used the Pictures effect to make the eyes I did not. I used the Effects Persets and set up a bunch for different looks.
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Uncheck "Force Custom Colors" in State setup (on layout screen)....then you can use all the colors you want.
What Im looking for is one state with 2 set of nodes different colors. Tonight I'll do some testing on my best way setting him up. Yep just as hard to build as to sequence.
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Uncheck "Force Custom Colors" in State setup (on layout screen)....then you can use all the colors you want.
What Im looking for is one state with 2 set of nodes different colors. Tonight I'll do some testing on my best way setting him up. Yep just as hard to build as to sequence.
So I did similar with two sets of nodes - yes, I did red for both sets but it could have been red and blue or red and yellow or whatever. Apologize if I'm still not aligning with what you are asking.
https://www.youtube.com/watch?v=7pm5XfF9LdY (https://www.youtube.com/watch?v=7pm5XfF9LdY)
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Your model is just what I'm doing, that you had to do is create a second state to get black (off) when not need to be lit. What I was trying to do was keep your clunkers off while in a sub model and then use the state to light them when called for. many ways to do the same thing.
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this is what the inside of the model looks like.