Sean Meighan

General => The Water Cooler => Topic started by: babybear on August 17, 2016, 07:41:32 PM

Title: Sub Models and States
Post by: babybear on August 17, 2016, 07:41:32 PM
A few things I notice with the new Sub Models the first I ran across was once created one can not edit the names of the sub model other than delete and redo. the other was the ability to create States for the sub models. See I created a Bruno the moose head out of back lit Coro.  I was hoping to create a sub model of the eyes and then assign states to have then open, close, look right left, blink, and wink.  Unless I'm missing something.
Title: Re: Sub Models and States
Post by: Phrog30 on August 17, 2016, 07:58:15 PM
You can change the name manually, rgbeffects xml.

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Title: Re: Sub Models and States
Post by: keithsw1111 on August 17, 2016, 08:17:02 PM
At the moment the state effect only works of states. Still contemplating if/how I change it to recognise sub models.
Title: Re: Sub Models and States
Post by: babybear on August 17, 2016, 08:36:00 PM
The sub models gives me a lot more options when sequencing my spinner. Just was hoping for an easier way of working my Bruno Model. There are lot of moving parts   Eyes, Mouth, antlers and ears, and if I get fancy his cap. hey still some time before X-mas... Ho Ho Ho
Title: Re: Sub Models and States
Post by: keithsw1111 on August 17, 2016, 08:53:48 PM
States can do a lot of that. Sub models lets you do even more things.
Title: Re: Sub Models and States
Post by: Gilrock on August 17, 2016, 09:07:53 PM
In my mind it doesn't make sense to define states for sub-models.  A state is pretty much the same as defining a sub-model.  It's creating a range of nodes you can do special things with.  So use states or use sub-models or both but no reason to try to further sub-divide a sub-model with a state.
Title: Re: Sub Models and States
Post by: keithsw1111 on August 17, 2016, 11:00:55 PM
I agree gil. It's more about state effect using the sub models.
Title: Re: Sub Models and States
Post by: mararunr on August 18, 2016, 05:56:06 AM
I agree gil. It's more about state effect using the sub models.


Yup, why would I define the same subset of channels twice, once for sub models to use various effects and then again as a state to use state effect.  Totally doable just thinking like I others I think that once and done would be cool.
Title: Re: Sub Models and States
Post by: tmeyermn on August 18, 2016, 06:57:30 AM
I love the sub models!  Is there any thought about allowing sub models to be put in groups?  I have 4 HolidayCoro "RIP" tombstones and I'd like to be able to group the "RIP" text sub model on each tombstone together.
Title: Re: Sub Models and States
Post by: Gilrock on August 18, 2016, 07:28:51 AM
I agree gil. It's more about state effect using the sub models.

Ok I see what you mean.  The state effect not the state definitions.
Title: Re: Sub Models and States
Post by: babybear on August 18, 2016, 10:03:54 AM
Hmmm let try to explain this. I have a moose head . its all green. Now to do an eye you need to add white around a black dot.  But the black dot needs to move right left and center.   With layering I can start with a green face. Add a black model over the top then states to add white to look around.  This is why I was hoping sub models could do states.  States only add one color unless you create multi states to create the one effect.  My other way was make a eye model and create pictures for each position.  The mouth is the same.  Closed green open white lips and black inside.  Am I looking at this wrong.   
Title: Re: Sub Models and States
Post by: Gilrock on August 18, 2016, 10:22:48 AM
I don't know I'm out...after that I'm going to buy a moosehead in a green bottle. :)
Title: Re: Sub Models and States
Post by: mararunr on August 18, 2016, 11:14:36 AM
Hmmm let try to explain this. I have a moose head . its all green. Now to do an eye you need to add white around a black dot.  But the black dot needs to move right left and center.   With layering I can start with a green face. Add a black model over the top then states to add white to look around.  This is why I was hoping sub models could do states.  States only add one color unless you create multi states to create the one effect.  My other way was make a eye model and create pictures for each position.  The mouth is the same.  Closed green open white lips and black inside.  Am I looking at this wrong.


Uncheck "Force Custom Colors" in State setup (on layout screen)....then you can use all the colors you want.
Title: Re: Sub Models and States
Post by: babybear on August 18, 2016, 11:18:52 AM
I'm sorry I said I used the Pictures effect to make the eyes I did not. I used the Effects Persets and set up a bunch for different looks.
Title: Re: Sub Models and States
Post by: babybear on August 18, 2016, 11:28:06 AM
Quote
Uncheck "Force Custom Colors" in State setup (on layout screen)....then you can use all the colors you want.

What Im looking for is one state with 2 set of nodes different colors. Tonight I'll do some testing on my best way setting him up. Yep just as hard to build as to sequence.
Title: Re: Sub Models and States
Post by: mararunr on August 18, 2016, 12:30:04 PM
Quote
Uncheck "Force Custom Colors" in State setup (on layout screen)....then you can use all the colors you want.

What Im looking for is one state with 2 set of nodes different colors. Tonight I'll do some testing on my best way setting him up. Yep just as hard to build as to sequence.


So I did similar with two sets of nodes - yes, I did red for both sets but it could have been red and blue or red and yellow or whatever.  Apologize if I'm still not aligning with what you are asking.
https://www.youtube.com/watch?v=7pm5XfF9LdY (https://www.youtube.com/watch?v=7pm5XfF9LdY)
Title: Re: Sub Models and States
Post by: babybear on August 18, 2016, 12:47:18 PM
Your model is just what I'm doing, that you had to do is create a second state to get black (off) when not need to be lit. What I was trying to do was keep your clunkers off while in a sub model and then use the state to light them when called for.  many ways to do the same thing.
Title: Re: Sub Models and States
Post by: babybear on August 18, 2016, 12:58:51 PM
this is what the inside of the model looks like.