Sean Meighan
Welcome => Do You Need Help? Post it here => Topic started by: Chris A on October 03, 2016, 04:23:04 PM
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I have been working on this for too long.
I have mapped all my channels in X-lights. The first 20 universes are all working fine. Somewhere after that When I ask for red pixels I'm getting blue. I have configured my F16v2 to match my channel assignments and when I run a red ramp test all pixels are red, so I don't believe it is a F16v2 set-up issue nor does it seem like a rgb to brg issue. I am testing outputs 4-9. Outputs 4 and 5 are showing red and 6-9 are showing blue. I have tried this on the X-lights test page that shows the channel number as red but it turns on blue. I have also ran a test sequence and the colors are still reversed. I'm lost. I have looked over my channel set-up and i can't find the error. I didn't post any screen shots because I don't know what would be helpful here.
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Did you try changing your color order in xlights Rgb, brg, ect. If you are using different types of strings and sometimes from different vendors you will have to switch the color order in xlight. I use test mode to find the color order that I need. Hopefully that helps.
Joe
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If you're sure your RGB order is correct in the controller then you need to make a change to your string type on the model in the layout screen. I set all my color orders in the controller so all of my string types in the models are set to RGB. You can also leave the controller set to its default and select the color order in the model but either the controller or the model needs to be set to RGB you pick which one then the other gets set to match the string
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Did you try changing your color order in xlights Rgb, brg, ect. If you are using different types of strings and sometimes from different vendors you will have to switch the color order in xlight. I use test mode to find the color order that I need. Hopefully that helps.
Joe
I did change the order in X-lights and it worked but that same strand of lights works as it should rgb on any other controller including the one I'm testing it on when I test from the controller itself.
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If the color order is configured correctly, another thing that causes incorrect colors is if your channel mapping is of by 1 or 2 somewhere
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I had something happen once I had the start Channel off by one channel number on a model and it threw my colors off. It had me scratching my head for a little bit.
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Looks like we hit post at the same time with the same idea
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If the color order is configured correctly, another thing that causes incorrect colors is if your channel mapping is of by 1 or 2 somewhere
I really believe this is it but I can't find that rogue channel mapping error anywhere.
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It looks like a FF16v2 mapping error on my part. You can't clone without saving. Thanks