Sean Meighan

Welcome => Do You Need Help? Post it here => Topic started by: jnealand on October 20, 2016, 03:54:15 PM

Title: test function problem
Post by: jnealand on October 20, 2016, 03:54:15 PM
Is there a way to stop the model popup in the test selection window.  I like to create different groups to use for when I testing new lights or building new props.  One example is I have a selection saved that lights up every other 5th node as green and every 10th node as red as this makes it easy to count nodes on a string before or after I cut or splce stuff.  The model window pops up and obscures the ability to see the selection boxes.  You can click someplace else or wait and the box eventually goes away, but it sure slows things down.

Also there are two numbers at the end of each line in parens.  Would like for one number to be the node number and one number to be the channel number.  Currently they are both the channel number.
Title: Re: test function problem
Post by: keithsw1111 on October 20, 2016, 07:22:36 PM
It's on my todo list.
Title: Re: test function problem
Post by: jnealand on October 21, 2016, 01:43:11 PM
I'll be watching for this fix.  Thanks  I love the ability to click a model, but I have found other things very useful such as when I want to cut a new 100 node string into a 60 / 40 split I have a preset that turns on the first 60 pixels.  Then I mark the wire, power off and cut.  Same for other common lengths like 48 for the Boscoyo snowflakes, etc.  I keep my spare controller in my workshop and test everything starting at channel 1.
Title: Re: test function problem
Post by: keithsw1111 on October 21, 2016, 03:02:45 PM
I haven't removed the tooltip but fixed the bug that makes it display too many items
Title: Re: test function problem
Post by: jnealand on October 21, 2016, 07:48:23 PM
I did not want the tooltip removed, just moved away from the column of channels so I can continue to click on other channels.  Now if you can get the channel and node numbers fixed it will be perfect.
Title: Re: test function problem
Post by: keithsw1111 on October 21, 2016, 08:36:03 PM
What's wrong with channel and node numbers?
Title: Re: test function problem
Post by: jnealand on October 22, 2016, 08:39:06 AM
The node and channels numbers are showing as the same number see picture

It should be assuming chan then node or vice versa
chan 1 node 1
chan 2 node 1
chan 3 node 1
chan 4 node 2
chan 5 node 2
etc

There are 3 channels for every node
Title: Re: test function problem
Post by: keithsw1111 on October 23, 2016, 01:57:40 AM
Who said the 2nd number was the node number. One is the xlights channel number and the other is the universe channel number.
Title: Re: test function problem
Post by: jnealand on October 23, 2016, 02:25:55 PM
I've never seen any docs on what the numbers mean, but in the old version of test the node numbers were given.  I never use universe channel numbers so I would never have thought of that.  When looking at a string I do consider how many nodes I am dealing with.