Sean Meighan

Software => LOR => Topic started by: Lights On Fifth on September 20, 2014, 03:01:42 PM

Title: I think I am close
Post by: Lights On Fifth on September 20, 2014, 03:01:42 PM
With some great help from D. White spent the morning organizing all my IP addresses we now have my E131 set up my E682 stayed the same as last year, when I hook everything up cat 5 cable from computer to hub, from hub to E131 from E131 with crossover cable to Lor controller, from hub to E82 pixel controller, in xlights go to the test function and everything works, when I try to preview a xseq and have output to lights the pixels work but nothing from Lor, what am i missing?  :-\
Title: Re: I think I am close
Post by: sean on September 20, 2014, 04:00:32 PM
Do the convert again. It will rewrite the lor data. Make a spreadsheet showing the channel range of lor and the range of each of your models. In the TEST tab u should see your model names matching their channel range
Title: Re: I think I am close
Post by: Lights On Fifth on September 20, 2014, 04:17:35 PM
Sean I really didn't make any models for xlights
Title: Re: I think I am close
Post by: Lights On Fifth on September 20, 2014, 04:18:02 PM
I did re convert all my sequences
Title: Re: I think I am close
Post by: Lights On Fifth on September 20, 2014, 04:36:07 PM
I  believe  I have it working
Title: Re: I think I am close
Post by: Lights On Fifth on September 20, 2014, 04:39:11 PM
Nope the lights are going but not the right color on the pixel tree
Title: Re: I think I am close
Post by: Santa on September 25, 2014, 12:50:58 PM
Do your pixels start on a channel that is divisible by 3? Say you have 16 channels of LOR, you'd want to start your pixels at 18, not 17, for instance. I think (I'm new to XL).
Title: Re: I think I am close
Post by: Lights On Fifth on September 25, 2014, 01:06:33 PM
Nope the lights are going but not the right color on the pixel tree

Operator error anytime you play with your models always make sure you have the firing order you want with your pixels, seems to me that I accidentally selected RGB instead of BRG problem fixed, so far everything is working just the way it is supposed to.