Sean Meighan

Software => LOR => Topic started by: Jkellar on November 13, 2016, 07:47:14 PM

Title: converting LOR
Post by: Jkellar on November 13, 2016, 07:47:14 PM
Is anyone else having this problem I converted LOR to Xlights and in the models it plays just fine but my lights from the LOR controllers won't light up. Then I make new sequence in Xlights and everything works great. Any ideas why the stuff I convert isn't working? I am using 2016.52 of xlights.
Title: Re: converting LOR
Post by: Phrog30 on November 13, 2016, 08:29:08 PM
Did you render?

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Title: Re: converting LOR
Post by: Jkellar on November 13, 2016, 08:57:41 PM
yes I did render and it plays fine on the house model but just doesn't seem to be sending a signal to the controllers.
Title: Re: converting LOR
Post by: Phrog30 on November 14, 2016, 05:49:42 AM
yes I did render and it plays fine on the house model but just doesn't seem to be sending a signal to the controllers.
But, you are saying that if you create a new sequence the LoR controllers work? I can't see that, maybe someone else will have some insight.

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Title: Re: converting LOR
Post by: Gilrock on November 14, 2016, 06:02:18 AM
Yeah I can't make sense of this.  If you say the models play just fine but the real lights don't work then its a hardware setup issue.  But then you say a new sequence works fine which says the hardware works.  I think we need a better description of what you mean when you say the models play just fine.  How am I supposed to know whether that phrase is talking about the xLights preview windows or the real lights?
Title: Re: converting LOR
Post by: Jkellar on November 14, 2016, 09:13:56 AM
I will try and take a video of what it is doing and post it tonight. But here is what it is doing the house model in Xlights shows the lights are working but when I go outside the actual lights are not on. If I write a new sequence in Xligths using the same layout and setup the house model in Xlights shows it working and I go outside and all the lights are on. I am confused as well. I keep thinking I have something wrong but it doesn't explain why a new sequence works just LOR converts are not. If someone would like to talk directly to me you can call me 7015274259.
Title: Re: converting LOR
Post by: Gilrock on November 14, 2016, 10:15:58 AM
If you see something lighting up in the preview and you've mapped channels correctly then the real lights will always match.  You haven't really said how you are playing the sequence.  Is it live playback in the sequencer tab, playback via the scheduler, playback via FPP?  Have you done a Render All before you play it back if it's in the sequencer?  Do you have Render On Save checked in options if you are playing back via a different method?
Title: Re: converting LOR
Post by: Jkellar on November 14, 2016, 11:38:08 AM
I have done a render all and I am playing it back with the sequencer tab and I have tried it through the FPP as well. I will try it against tonight maybe it is something dumb as restarting my PC but doesn't explain why it doesn't work when using FPP.
Title: Re: converting LOR
Post by: colonelcline on November 14, 2016, 04:01:00 PM
Did you take into account that the LOR controllers are hardwired by ID to channels? ID 1 may be ch 1-15,
OB is channel 161   176, etc. .
Title: Re: converting LOR
Post by: Jkellar on November 14, 2016, 07:26:09 PM
I had to make two video because I forgot something on the first one.
https://www.youtube.com/watch?v=bIuOFOztHzA
https://www.youtube.com/watch?v=DS_GnVaorwM
Title: Re: converting LOR
Post by: Phrog30 on November 14, 2016, 08:08:13 PM
My guess is something is messed up in your LoR sequences.

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Title: Re: converting LOR
Post by: Jkellar on November 14, 2016, 09:04:15 PM
I was thinking that so I went and wrote a quick little sequence and still doesn't work and if it was the LOR sequence I figure 1of 2 things would happen either I would get a bunch of errors when converting or it wouldn't play on the house model. And get neither.
Title: Re: converting LOR
Post by: Gilrock on November 14, 2016, 10:15:59 PM
You need to use the Convert utility and turn on Verbose Channel Mapping.  Convert the LMS sequence to an FSEQ file.  You don't need the result but it will give you useful information for how your LOR channels are being mapped to you xLights channels.  Then review it for accuracy.  Also when you look at that sequence where it has data you should double click the model on the grid to expand down to the node and you'll see where your data is.  If you create known patterns it should be easy to see if they are coming in on the right spots.
Title: Re: converting LOR
Post by: Phrog30 on November 15, 2016, 04:58:06 AM


I was thinking that so I went and wrote a quick little sequence and still doesn't work and if it was the LOR sequence I figure 1of 2 things would happen either I would get a bunch of errors when converting or it wouldn't play on the house model. And get neither.

You wrote a quick little sequence in what, xlights or LoR? To me, the writing is all over the wall. You have stated several times that it works if you drop effects in xlights, but doesn't when you use an import from LoR. So, there it is. You have something in your LoR stuff. Follow Gil's advice.

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Title: Re: converting LOR
Post by: Jkellar on November 15, 2016, 07:32:42 AM
I really appreciate all the help. Here is the mapping and a screenshot of xlights. I really feel like I am doing something wrong but I guess I don't see what it is.
Title: Re: converting LOR
Post by: Gilrock on November 15, 2016, 08:00:56 AM
Well the mapping output was for you.  We wouldn't know if that's correct for your setup you need to verify that.

I see data in the nodes so that data is going to be sent somewhere if you have output to lights turned on.
Title: Re: converting LOR
Post by: Jkellar on November 15, 2016, 08:13:47 AM
I do have the light output turned on and nothing is working at the lights. And as far as the mapping goes everything lines up xlights channel 1 with LOR channel 1 and so on. I guess I will just have to give up and rewrite all my sequences or go back to using LOR. Thanks for everyone's help but I am not sure what to do from here because it all worked before (in the house) I know I was using a older version of xlights but not sure which one at the time. Thanks again for everyone's time.
Title: Re: converting LOR
Post by: Gilrock on November 15, 2016, 08:37:13 AM
Look at the attached picture where I marked up your sequence.  If you drop an effect in the Yellow box area then you should see data show up in the Orange box area.  There is no way that data in the Orange box can be working while data in the Blue boxes is not.  Just isolate it to this one element and make sure when you play the cursor is actually moving over those sections where there's data.
Title: Re: converting LOR
Post by: Jkellar on November 16, 2016, 08:28:04 PM
I believe I have officially figured out my problem, I can admit I am a dumb ass. I moved my show center (PC, fm transmitter etc.) to a new location and plugged in to the nearest LOR box to a Falcon controller and ran my cables unfortunately that meant the closes LOR controller was unit 5 which is now universe 1 channels 64 thru 80. Well I guess DMX does not care for that because I ran a cable from a falcon controller to LOR box 1 and everything works. Still not sure why when I dropped an effect in xlights to my whole house model they worked. But if I dropped a effect into one model alone it didn't. But right now I don't care it all WORKS. Now to just route wires differently and I can have fun.

Thanks again everyone for your help


Title: Re: converting LOR
Post by: Gilrock on November 16, 2016, 09:27:06 PM
Yeah the LOR unit ID determines where in the DMX stream it will pick off the data so it doesn't matter where in the chain you put that controller it grabs the same data.  Glad its working.
Title: Re: converting LOR
Post by: Ebuechner on November 17, 2016, 05:39:50 AM
My bet is that it's a bad RJ45 Jack. The Lor controllers seem to have a problem with that especially if you use pre-made cables with strain relief.
Title: Re: converting LOR
Post by: Phrog30 on November 17, 2016, 05:48:26 AM
My bet is that it's a bad RJ45 Jack. The Lor controllers seem to have a problem with that especially if you use pre-made cables with strain relief.
Ummmm, he just said he got it working.

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Title: Re: converting LOR
Post by: Ebuechner on November 17, 2016, 06:46:30 AM
My bet is that it's a bad RJ45 Jack. The Lor controllers seem to have a problem with that especially if you use pre-made cables with strain relief.
Ummmm, he just said he got it working.

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 after he plugged into a different box.
Title: Re: converting LOR
Post by: Gilrock on November 17, 2016, 06:54:38 AM
Yes but it wasn't a hardware problem from what I gather.  He plugged into LOR unit ID #5 expecting to see lights come on but he was sending data targeted for LOR unit ID #1.  So yes when he moved to LOR unit ID #1 things started working but it wasn't because of a cable problem.
Title: Re: converting LOR
Post by: Ebuechner on November 17, 2016, 07:04:10 AM
Ahh.  I made the Assumption he had all of his LOR units Daisy chained together.
Title: Re: converting LOR
Post by: Anthony.Bigda on December 31, 2016, 09:19:23 AM
Question for you guys along these same lines. I was using LOR S4 this year and was i can say less then pleased with it. When you run LOR controllers in DMX from xlights do you need to have the controllers in alpha numeric order 1,2,3,4 when cabled or can they just be Dasey chained in any order like the LOR protocol allows?


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Title: Re: converting LOR
Post by: Gilrock on December 31, 2016, 09:34:33 AM
When LOR controllers are in DMX mode they can be in any order.  The unit ID tells the LOR unit where in the DMX stream to start picking off data.
Title: Re: converting LOR
Post by: Anthony.Bigda on December 31, 2016, 10:47:21 AM
When LOR controllers are in DMX mode they can be in any order.  The unit ID tells the LOR unit where in the DMX stream to start picking off data.

Well that makes it easier then I thought
Thanks


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Title: Re: converting LOR
Post by: Phrog30 on December 31, 2016, 01:32:37 PM


I was using LOR S4 this year and was i can say less then pleased with it.

You can import your LOR sequences into xlights. There are a lot of ex LOR users now using xlights. Gil, one of the developers, was a LOR user. He has spent a lot of time making effects that mimic superstar effects. My point, switching to xlights will be easy and the best decision you will make. I wish I would have done it sooner.

James

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