Sean Meighan
Software => Xlights Setup => Topic started by: Ebuechner on December 06, 2016, 03:14:34 PM
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I had some spare time and I'm tinkering with my layout for next year's show. I thought I would start with a clean slate and there used to be a sphere option that I used for the flood lights. how would you simulate a flood light with the options we have now using 2016 .53?
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Found this by typing "flood" in the search box:
http://nutcracker123.com/forum/index.php?topic=1045.msg5547#msg5547 (http://nutcracker123.com/forum/index.php?topic=1045.msg5547#msg5547)
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Found this by typing "flood" in the search box:
http://nutcracker123.com/forum/index.php?topic=1045.msg5547#msg5547 (http://nutcracker123.com/forum/index.php?topic=1045.msg5547#msg5547)
I did this and it worked out really well!!
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I am making the brave foray into sequencing. Installing the hardware on my house now and getting a feel for the software.
Think I have a good albeit basic knowledge thus far on the program but am lost on simulating the floodlights.
Is it possible that there could be a little more step by step info on this? The post I read was partially greek to me and I am drawing a blank.
Thanks in advance!
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Don't over think it. A flood light is just a single pixel so use the SingleLine model and make it 1 node in size. Then adjust the appearance parameters per that referenced post to make that single pixel look really big and transparent.