Sean Meighan

Software => Bugs in xLights/Nutcracker => Topic started by: brett on January 05, 2018, 01:49:40 AM

Title: Bulk Edit Crashes
Post by: brett on January 05, 2018, 01:49:40 AM
Hey Guys - Happy new Year.

Bulk Edit is awesome. Thank you.

That being said, I am having very incosistent results, typically with a crash every 3-4 times I use it, always when editting effects.   I like using it to update one setting of an effect vs. the whole effect with "update" when updating many of the same effect with separate settings.

I'd say 3/4 times it works no problem.  1/4 times- when I click "bulk edit" before the dialog box appears, a symbol (random) appears in the value box and then you get the popup for the crash / debug.

In this example (attached) - I was trying to update the width field across 4 differently configured galaxy effects. 

Let me know if I can get you more details.

Thanks,
Brett
-Batavia IL
Title: Re: Bulk Edit Crashes
Post by: brett on January 05, 2018, 01:59:53 AM
Ahh.  and yes, I did upgrade to 2018.1 64-bit and had the problem both before and after from 2017.45
Title: Re: Bulk Edit Crashes
Post by: Gilrock on January 05, 2018, 01:05:55 PM
Going to be hard to fix until we can cause it while debugging.
Title: Re: Bulk Edit Crashes
Post by: Gilrock on January 05, 2018, 01:36:09 PM
Well it seems to crash every time for me if I select 3 morphs and try to bulk edit one of the corner positions.  Its not immediately obvious why its crashing in the debugger.  Stay tuned.
Title: Re: Bulk Edit Crashes
Post by: Gilrock on January 05, 2018, 01:43:16 PM
What I'm seeing is if you right-click the slider it works but if you right click the text field its crashing 100% for me.
Title: Re: Bulk Edit Crashes
Post by: brett on January 05, 2018, 02:53:22 PM
Yep.   Just did the same thing.   Easy fix is to only right click the slider.   I can handle that.    If there is anything I can to do help, let me know.  Thanks for looking into it.
Title: Re: Bulk Edit Crashes
Post by: Gilrock on January 05, 2018, 03:27:41 PM
I found the bug. Had to leave the house before I could check in the fix.