Sean Meighan
Welcome => Do You Need Help? Post it here => Topic started by: NTJP on May 22, 2018, 11:54:40 AM
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I am new to XLights and having a blast learning. Watched ton of videos and read a lot of post. Cannot find or figure out how to offset a spiral. What I want is using layers to make 3 to 4 spirals for the mega tree. Each one being different. So I make one spiral and then when make a layer with a new one spiral they are on top of each other. How can I offset the second layer so I have 2 spirals on the tree? And then continue until there are 4 different spirals? Each will be in its own layer. The closet I have come is to offset each layer but, that does give the effect I want. Takes up too much time and also has to build across until the effect is seen. Want the effect to start from the beginning.
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Most people do that by reordering the colours.
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I think what you are asking for is an offset to the rotation so that the additional layers don't all start at the same spot. Currently that's not a parameter so it would need an enhancement to accomplish this.
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Yes, that is exactly what I am looking for. Thank you for the answer. It will save me hours of trying to figure out how to do it. Since it cannot be done. Will move one to working on different effect.
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I think what you are asking for is an offset to the rotation so that the additional layers don't all start at the same spot. Currently that's not a parameter so it would need an enhancement to accomplish this.
This is something that likely should be done more generally someplace else. buffer.GetEffectTimeIntervalPosition() calls could be updated to add/subtract an offset of some sort which would allow ALL effects that use that call to have an offset capability. That would be most effects. We could then get rid of the offsets on some of the individual effects. Likewise, cycles could be treated similarly.
Just not sure where to move those sliders...