Sean Meighan

Welcome => What new effects you would like to see => Topic started by: gadgetsmith on November 24, 2014, 06:30:19 AM

Title: Orb model
Post by: gadgetsmith on November 24, 2014, 06:30:19 AM
Hi. I'd like to request an Orb or Sphere model.  Mapping would be similar to a matrix and/or megatree, perhaps with 180, 270 and 360 model options ?

I'd like to request an Orb or Sphere model.  Mapping would be similar to a matrix and/or megatree, perhaps with 180, 270 and 360 model options ?

https://onedrive.live.com/redir?resid=C25AE91809212A09!298&authkey=!ALu43AkhsoLlbeQ&ithint=folder%2c (https://onedrive.live.com/redir?resid=C25AE91809212A09!298&authkey=!ALu43AkhsoLlbeQ&ithint=folder%2c)
Title: Re: Orb model
Post by: mms on November 24, 2014, 07:34:47 AM
I use a matrix model for my sphere-ish tree topper (8 x 30) and for the porcupine sphere (8 x 3) in the middle.  It's not exact, but it's good enough to give you an idea of how an effect will look.
Title: Re: Orb model
Post by: sean on November 24, 2014, 08:29:59 AM
a  matrix model will do all effects you want on a sphere.

the only thing we are missing is code to draw it as a sphere. not too difficult to code up.
after i get my show running, ill start working on the list of todo items
Title: Re: Orb model
Post by: gadgetsmith on November 25, 2014, 06:45:48 AM
Great, thank you.  I do indeed have it setup as a horizontal matrix, and it works great.  In the preview it just looks like a sign on top of the tree!  Haha.  This is mostly a cosmetic thing to make the preview look better.

If I want to apply an effect to the entire tree, including the topper, I would simply create a vertical or horizontal matrix where the channel numbers match that of the tree and topper, and do not make it part of my display? Yet in sequencing I can drop and effect on that model?  Do I have this correct?

Thanks again.
Charlie
Title: Re: Orb model
Post by: gadgetsmith on November 25, 2014, 06:48:51 AM
I use a matrix model for my sphere-ish tree topper (8 x 30) and for the porcupine sphere (8 x 3) in the middle.  It's not exact, but it's good enough to give you an idea of how an effect will look.

I think i've seen that topper.  You use flex strips and PVC for the "ball", and the porcupine sphere is in the center.  I looked into mimicking that topper, but decided to go in a slightly different direction.  I really like what you did.
Title: Re: Orb model
Post by: mms on November 25, 2014, 07:51:31 AM
Thank you for the kind words.  My only regret is that we couldn't make it more "matrix-y" so we could scroll text. 

Yes, if you make a model with the corresponding channel numbers you should be good to go.
Title: Re: Orb model
Post by: flyinverted on December 22, 2014, 03:17:34 PM
Gadgetsmith

Your orb model looks great! I'm going to build 3 of them for my 2015 show. Thanks for sharing your photos.
Title: Re: Orb model
Post by: gadgetsmith on January 02, 2015, 05:52:37 PM
Thanks.  I'm happy the the way it came out, but might need to do a bit more to make it more rugged before next year.  I didn't get many build pictures, so if you need any pointers, just give me a poke.
Title: Re: Orb model
Post by: nzlongfellow on January 02, 2015, 06:23:29 PM
My Orb is made from 300 white plastic cups. They each have a single pixel in the end placed in a spiral. I then use the single strand or a vertical matrix as the model.
Title: Re: Orb model
Post by: gadgetsmith on January 19, 2015, 05:55:43 PM
Yea, that's how I have mine models setup as well, matrix and single string.  The single string can do some neat effects on the orb.

I'd love to see a picture of an orb made from 300 cups!  Sounds great!
Title: Re: Orb model
Post by: nzlongfellow on January 29, 2015, 06:05:02 AM
Yea, that's how I have mine models setup as well, matrix and single string.  The single string can do some neat effects on the orb.

I'd love to see a picture of an orb made from 300 cups!  Sounds great!

This is half on a test run I took last year. Need to video full ball.

https://vimeo.com/107976008