Sean Meighan
Software => LOR => Topic started by: bobbyr on October 26, 2020, 03:38:08 PM
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Hi, I'm hoping someone can help me connect the dots on channel assignments. As many folks here are, I'm moving from LOR (64 AC channels) to xLights. I've done a fair amount of googling to try to solve this, but I need some guidance.
My issue is that I'm specifically declaring my 'start channel', but xLights seems to be applying a different numerical value for that field, and I can't find the source of it anywhere.
Note my attached image: In this example, I've defined the start channel for my "Snowflakes" as '6', but xLights continues to display '11'. This is causing some warnings of channel overlaps and my show to have incorrect behaviors.
Where the heck is that '11' coming from? I've used a custom model, but all of my model data indicates channel '6'!
Any ideas?
Thanks,
Bobby
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Well... I've solved this for now with a work-around.
I noticed that all of the models that were displaying an incorrect starting channel (and causing issues with my show) were 'custom' models. I replaced them with built-in models and the channels number are now correct. I liked using the custom models because I could more closely represent the look of my actual props.
Perhaps, this is a bug with the custom models when using an explicit starting channel. Refer to my original post for a picture of the evidence.
I'm interested to hear what others think on this topic. I'm new to all of this, so any help is appreciated.
Thanks.
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In your custom model what numbers did you enter? Did you start at 1?
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Hi, no I used only "6", which is the channel number of the model. It was supposed to represent a "single color" AC snowflake, so I drew the model using all 6's.
Is that correct?
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It?s not right and explains your problem. Numbers on custom models always start at 1.
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Ok, thank you for your help.