Sean Meighan

Welcome => Do You Need Help? Post it here => Topic started by: Val Bennett on November 16, 2021, 08:37:01 AM

Title: Maximum channel capacity for xLights
Post by: Val Bennett on November 16, 2021, 08:37:01 AM
I have been searching for any information as to what the maximum channel capacity is that xLights can handle - more or less. We now have over 40,000 channels on our show, up from 26,000 last year. We are experiencing some lagging and erratic light issues, so we are wondering if we have added too many props. Most of the lights are pixels, no more than 100 pixels per universe, and 175 universes. Also, our sequences are 20 fps. Anyone have an opinion on this?
Title: Re: Maximum channel capacity for xLights
Post by: Gilrock on November 16, 2021, 11:20:36 AM
Well how exactly are you running the show because xLights is meant to create the sequences and maybe run one for testing but its not a show player.  Are you using xSchedule or FPP?  We had a big display use xSchedule and ran over a million channels and my show had over 60,000.
Title: Re: Maximum channel capacity for xLights
Post by: Val Bennett on November 16, 2021, 05:38:56 PM
Gilrock - Good to know our show isn't that large after all, and xLights should easily handle it. Haven't run the show on xSchedule yet, will try that next before looking for other issues. We have only used the test function in xLights and played a sequence thru just the sequencer. Thanks for the help!
Title: Re: Maximum channel capacity for xLights
Post by: Gilrock on November 17, 2021, 06:51:00 AM
Ok yeah the sequence may not play as nice through the seqeuncer because xLights is having to do all the OpenGL rendering of the program at the same time.  When you run through a show player all it needs to do is stream out the data.