Sean Meighan

Welcome => Do You Need Help? Post it here => Topic started by: ndonnelly81 on November 25, 2021, 06:03:43 AM

Title: Any solutions or work arounds to define "Lights/Node" for custom models?
Post by: ndonnelly81 on November 25, 2021, 06:03:43 AM

Anyone have a solution or work around for the fact that there isn't a spot to define "Lights/Node" for custom models?

I have a lot of custom models using pixel strips which have 3 lights per node. My non-custom models/models that Im able to define this for, look better in real world playback.

lmk, thx!
Title: Re: Any solutions or work arounds to define "Lights/Node" for custom models?
Post by: allknowing2012 on November 25, 2021, 07:10:10 AM
Lights / node doesnt effect the sequence .. it is purely visual in the house preview. No harm not having it set to 3.
Title: Re: Any solutions or work arounds to define "Lights/Node" for custom models?
Post by: dkulp on November 25, 2021, 07:25:22 AM
For custom models, it's not needed.   Just put the same node number in the model grid multiple times.  That way you can get them oriented and positioned as you need them.
Title: Re: Any solutions or work arounds to define "Lights/Node" for custom models?
Post by: ndonnelly81 on November 25, 2021, 08:12:34 AM
Copy that, thanks for the reply.

Not sure why I thought it looked better in real life. Could have sworn the meteor,  twinkle and similar effects looked smaller and more spread out but maybe it was just wishful thinking... If I could go back in time, I never would have bought a single pixel strip!  :-\

thanks again guys!