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Messages - dkulp

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1
Falcon Pi Player / Re: FPP V7.5
« on: August 12, 2024, 11:32:30 PM »
Upgrade your xLights.   FPP 7.x came out in 2023 so your 2022 version of xLights would have no idea how to upload stuff to it. 

2
General Software / Re: New Moving Head Effect/Model
« on: January 12, 2024, 11:19:17 AM »
It would still be better to have it on a branch at github.   Folks could at least build it and give it a try.

I might even be able to get it hooked into TestFlight for the Mac users.

3
General Software / Re: Has anybody done anything with xIDo.exe
« on: January 03, 2024, 08:33:31 AM »

It is actually documented at:

https://github.com/xLightsSequencer/xLights/blob/master/documentation/xlDo%20Commands.txt


For the most part, if you are on any platform that has a real scripting language (particularly one that can handle JSON easily like php), then using the REST endpoint directly is likely easier than forking the xlDo thing every time.   

4
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 03:55:11 PM »
So this brings up a couple of questions.
I have 73 sequences and this is the only one acting up on the same layout, why don't the others act up?
Why did the FSEQ file that you produced work when the one that I have doesn't?
What can be done to prevent this?

With your layout, any sequence under about 4m, 15s wouldn't hit it (25fps).   For longer sequences, the overflow may be enough of an overflow to allow enough compression blocks.  Bunch of possible variables.

 

5
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 02:11:23 PM »
I think I've figured this out.   The uncompressed size of your sequence has exceeded 4GB in size (exceeded a uint32_t) which is causing a calculation issue.   

6
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 07:38:23 AM »
I've uploaded my fseq file and a screen grab of the HTTP Virtual Display to:

https://dankulp.com/cay/


7
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 07:15:53 AM »
Any idea how to reproduce or what I'm looking for?   I took the sequence, rendered it on my mac, uploaded to a Pi with the models and created an HTTP Virtual Display, ran it, and it looks like it was working properly.  I didn't see anything wrong.  That said, I may have missed something as I wasn't sure what I was looking for.

8
You need to update FPP to at least 6.3, although 7.1 would be preferred.   4.6 is way to old at this point.

9
The preferred method at this point is to go to the FPP instance, go to the inputs/udp page, and click Enable.

However, when your show goes "Live" and it's running in remote mode, the recommendation is to then DISABLE the UDP inputs.   When running as a remote, if the input is enabled and it gets DDP data, the DDP data will overwrite the sequence stuff and the show can look wacked out.   If it's disabled and gets DDP data, it produces a warning with information about the source of the DDP data so you can go find out what's producing data that shouldn't be.   This is one of the main reasons for NOT having it enabled by default or having xLights set it as it should be disabled in most cases for live shows.

10

Stick with DDP.   If they ever go into the zoom room for help, one of the first things the folks will recommend is flip to DDP.  Use what is recommended by the experts.  If you want, have them turn on the "Auto Upload Configuration" which would have it fully upload the configuration when the Output to lights is clicked.  That would include enabling the ddp input.

11
General Software / Re: no background image
« on: February 10, 2022, 07:44:06 PM »
" Layout - glVer:  1.1.0  (GDI Generic)(Microsoft Corporation)"

Upgrade your video drivers.   

12
Enhancement Requests / Re: RGBA
« on: February 07, 2022, 06:07:44 AM »
The other "normal" way to do this (rather than at the node level) is to create two models using the same channel range.   One is set as RGBA, but with the color handling set to RGB Only.   The other is set to White only.   Thus, when you are using the RGB channels, you drop the effects on the model set for RGB.   When you want the White/Amber channel, you drop effects on the other model.   You would need blending between models turned on for this to work.

13
Free Sequences / Re: Number of sequences???
« on: January 17, 2022, 05:38:07 PM »
The tesla github repo has a python script of some sort that will take an fseq file and analyze it.   It does check the number of commands it produces. 

14
Per obj/mtl specification, the mtl files CANNOT have spaces in their file names.   I've fixed the crash, but the materials will not load.

15
Stack trace shows it's failing drawing the 3d mesh (likely your house?) that isn't included in the zips.

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