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1
Added another P10 Panel (BBB)

in setup it starts at Universe 94 channel 48055
model starts at channel 48055

in FPP I setup the P10 panel starting at channel 48055

when I use test mode on the FPP and test channel 48055 the first pixel on the P10 panel comes on correctly in Red, 48056 green and so on.

my P10 panel model in XLights also starts at 48055
in Xlights all looks good but when I use bridge mode the start channel on the actual display is not correct and all data shifts up and to the left

when I upload the sequence to the panel though it plays fine



2
Do You Need Help? Post it here / Problems with my LOR Channels
« on: November 26, 2016, 04:05:45 AM »
last year I used xlights to sequence my pixels then exported to LOR added my LOR channels and then back to Xlights for export to FPP. Worked like a charm

This year i finally made the full switch to xlights. Also converted most of my non pixels to pixels but still have a few non pixel lights as well as some DMX

in my setup I have 2 outputs the first one with 96 channels for LOR and then the second with 414 channels for DMX

Output 3 starts at Universe 2 channel 511 and then it is all E131 from there

I set up my master FPP the same and when I test channels 1-96 in FPP the LOR items light up as they should

Then I created a simple single line model with 96 channels non RGB and assigned channels 1-96 and when I run the sequence with these nothing happens

The DMX channels work fine though

hope someone has an idea what this could be
here is my setup in XLights and FPP

thanks

Mike


3
xLights Convert / Re: LOR Conversion to FSEQ, channel numbers?
« on: October 26, 2015, 03:44:43 PM »
for now i have a workaround. i wrote a little utility that reads my lms file and converts the DMX intensity to intensity and recalculates the values to be between 0 and 100 instead of 0-255

works now


4
xLights Convert / Re: LOR Conversion to FSEQ, channel numbers?
« on: October 26, 2015, 02:00:37 PM »
this is nothing new in LOR

the issue is that the values are different between LOR and DMX intensities

LOR intensity value (type=intensity) are from 0 to 100
DMX intensity values are native DMX intensities from 0 to 255

looks like i may not get my skull working anymore for this week. i could write some code to convert the values but even then they probably will not match what they originally where set to do exactly

5
xLights Convert / Re: LOR Conversion to FSEQ, channel numbers?
« on: October 26, 2015, 01:23:42 PM »
you can do the same in LOR Sequence editor

Tools->DMX Intensity

Monkeybasic Trackskull just exports DMX values to LOR and uses the LOR DMX Intensity values

6
xLights Convert / Re: LOR Conversion to FSEQ, channel numbers?
« on: October 26, 2015, 01:21:50 PM »
there are two different intensity commands

intensity
DMX Intensity

in the xml it looks like

<effect type="intensity" startCentisecond="0" endCentisecond="724" startIntensity="127" endIntensity="129"/>

<effect type="DMX intensity" startCentisecond="0" endCentisecond="724" startIntensity="127" endIntensity="129"/>

will test manually converting them in the XML file

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xLights Convert / Re: LOR Conversion to FSEQ, channel numbers?
« on: October 26, 2015, 12:47:12 PM »
looks like there is an issue with LOR to FSEQ conversion when using DMX intensity values in LOR

the data i have is created with monkeybasic trackskull and XLights converts all the values to 0


8
xLights Convert / Re: LOR Conversion to FSEQ, channel numbers?
« on: October 26, 2015, 09:07:24 AM »
did some more testing

created a LOR test sequence with just the DMX channels

attached ENTEC PRO to PC and ran sequence. All is fine

Converted the sequence using newest XL4. Channels are the correct channels

play it on FPP. doesn't work. almost nothing happens i do get some data on the channels but it isn't correct

when i use Display Test mode it works properly

while the sequence was running i did a test with a Pixel overlay and was able to mess with the channels that way as well. just the data from the sequence isn't working. LOR channels are fine but DMX channels are not

Any idea what to look for?

had all this working last year for Christmas. Now i am worried about my Christmas show. Halloween can survive without the DMX channels. Missing my talking skeleton though


9
xLights Convert / Re: LOR Conversion to FSEQ, channel numbers?
« on: October 26, 2015, 07:24:02 AM »
thanks

downloaded 4 and installed it did the conversion and the channel numbers for the DMX channels seem fine

when i play the sequence nothing happens but in display testing i can set the same channels and all is fine


10
xLights Convert / Re: FPP not playing sequence exported from LOR
« on: October 25, 2015, 08:48:24 AM »
are you sure you have all the universes set up properly in XLights? i am guessing if you don't have the universe set up it may not export the data even if it is in the LOR sequence?

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xLights Convert / LOR Conversion to FSEQ, channel numbers?
« on: October 25, 2015, 08:21:53 AM »
Hi

using Xlights 3.6.7

I have a sequence in LOR that uses standard LOR channels as well as DMX channels

all seem to be set up correct but when I convert I have issues with channel numbers not being correct

i remembered having a similar issue last year with Christmas and i was sure it was that even though i checked the MAP empty LMS channels box it didn't do that and somehow moved channels around. So i added channels in LOR for all the missing LOR channels and that fixed it and Falcom player played the LOR channels just fine

i just started adding my DMX channels and now i seem to have a similar issue with the DMX channels but adding the missing channels didn't seem to help

i am using channel 9,10,11,12, etc on universe 1 and have them mapped right after 96 LOR channels starting with channel 97. Falcon is properly set up as i can test these channels (channel 107 is DMX 10, etc) and they work

when i convert a sequence from LOR it all seems ok but when i play the sequence the DMX stuff doesn't work. you can see DMX data sent (LED blinking) but i am pretty sure it is an issue with channel numbers

here is the output from the conversion to FSEQ

Reading: C:\Users\mikes\Documents\Light-O-Rama\Sequences\2015-Halloween\monstermash.lms
Reading LOR sequence
Track 1 length = 27290 centiseconds
LOR Network 0:  96 channels
DMX Network 1:  22 channels
Total channels = 113
# of mapped channels with effects=113
# of effects=8246
Media file=C:\Users\mikes\Documents\Light-O-Rama\Sequences\2014-Halloween\The Countdown Singers Monster Mash and Other Songs of Horror 01 Monster Mash.mp3
New # of time periods=5458
New data len=28010456
Writing Falcon Player sequence
Finished writing new file: C:\Users\mikes\Documents\HallowwenDisplay2015\monstermash.fseq
Finished converting all files

is there any easy way to confirm the channel numbers that are being created from the conversion ?

any help is appreciated

Mike

12
xLights Convert / Re: Converting from LOR to FSEQ (SOLVED)
« on: December 13, 2014, 12:23:46 PM »
Just to update that was the issue

I had several channels that I didn't map at all in the sequence.

once I added all the channels as empty channels in the sequence the file played properly in FPP

I simply made a group called unused and stuck them all in there

13
xLights Convert / Re: Converting from LOR to FSEQ
« on: December 12, 2014, 07:15:30 PM »
the problem I seem to be having is that somewhere in the middle somethings going wrong

the first 16 channel seem to be converted properly. after that I don't think any of the LOR channels converts to the proper channels

not sure what it means when the conversion says

LOR Network 0:  55 channels

I have controllers numbered 1 to 6 but I don't use all channels and I have 2 controllers not in use right now

interesting when I add a channel to the sequence for each channel 16 on each controller the channel count goes to

LOR Network 0:  96 channels

will try tomorrow to see if this makes it work

 

14
xLights Convert / Converting from LOR to FSEQ
« on: December 12, 2014, 04:10:54 PM »
Converting some sequences to FSEQ to try running FPP

my setup in LOR is as follows

LOR Units
#1 AC 16 Channel
#2 AC 16 Channel
#3 AC 16 Channel
#4 DC 16 Channel
#5 AC 16 Channel
#6 AC 16 Channel

DMX (Entec USB PRO)
1 Universe DMX
first 18 channels not used in this display
then a bunch of RGB channels

E131
7 Universes

2 of the LOR units are not connected in the display and none of the LOR units use all 16 channels

I converted the sequence and checked Map Empty LMS channels. I even added some channels for the missing controllers because i thought maybe it is an issue with the controller not being used in the sequence

I tested in FPP to make sure FPP talks to the proper channels. testing unit# 6 I can turn channel 81 on/off properly but the data from the LOR sequence for unit #6 channel 1 is not showing properly
LOR Unit# works properly

The DMX and E131 data plays properly

here is what the conversion  shows

Reading LOR sequence
Channels found so far: 1000
Channels found so far: 2000
Track 1 length = 18000 centiseconds
LOR Network 0:  55 channels
DMX Network 1:  63 channels
DMX Network 2:  480 channels
DMX Network 3:  480 channels
DMX Network 4:  480 channels
DMX Network 5:  480 channels
DMX Network 6:  150 channels
DMX Network 7:  420 channels

my xlights config is as follows

LOR 96 Channels
DMX 414 Channels (tried to make this a universe with the LOR channels - could this be the issue)
E131 Univ2  480
E131 Univ3  480
E131 Univ4  480
E131 Univ6  150
E131 Univ7  510
E131 Univ8  510
E131 Univ9  510
E131 Univ10  510


any help appreciated

Mike

15
thanks again. was able to build it using mingw

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