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Messages - stanward

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There is an end of year bug I posted a fix for yesterday on Facebook.

I can't find the post on Facebook.

Do you know what the fix involves?

2
General hardware / Re: Which Pixel Controller is Best?
« on: December 08, 2016, 06:03:12 PM »
I don't mind soldering I'm just saying folks act like their time is worth nothing when they brag about how much they save by soldering controllers together.  I can write code on the side for at least $60 an hour so if I took 2 hours to solder I could be ahead $20 buying the board premade. :)
Agreed.

I just love soldering PCBs.  It was an electronics class in high school that motivated me to become an electrical engineer. 

If I am doing something for myself, I consider my time as being free and not costing me anything.  I know, it's a weird way to look at it.  If I didn't look at it that way, I wouldn't have done all the massive repairs to the cars and trucks I own as well as installing a chain link fence.  I should've just paid someone else to do it.  But I actually enjoy doing most of these things.

Learning things is priceless.


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3
General hardware / Re: Which Pixel Controller is Best?
« on: December 08, 2016, 05:30:32 PM »
I think my time to solder up a board is more valuable than $100.
I actually enjoy soldering.  Have been doing it since 1989.


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4
General hardware / Re: Which Pixel Controller is Best?
« on: December 08, 2016, 04:36:04 PM »
Somebody correct me if I'm wrong, but doesn't the E682 only handle 12 universes total?  If that's correct, it makes it less than half the capacity of almost every other popular pixel controller. 

What is kind of neat about the E682 is that it looks like you can make it a bridge for up to 12 streams of DMX512 if you needed a bunch.

The e682 at 100 bucks delivered (in kit) is a great deal I feel. I have several and very happy with them. But I have been convinced and will be getting in on the f16v3 presale when it happens. I'm excited to get them and play with them.
I too build the kits as well.  Very simple to assemble and for a hundred bucks, they work.

I too plan to purchase a Falcon to see if it's worth the double price point.


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5
User Manual / Re: 2016.38 New update to User Manual
« on: July 30, 2016, 12:57:21 AM »
Thank you so much!


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LOR / Re: LOR CCR sequence conversion to Nutcracker - How to
« on: October 29, 2014, 12:15:42 AM »
What if the CCR (SuperStar) effects have been imported into an existing LOR sequence?  If you map the channels appropriately, will the CCR play as it should (if properly converted from *.lms to *.xseq)?

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LOR / Re: Converting LOR channels over to DMX
« on: October 29, 2014, 12:12:05 AM »
I got xLights to successfully control my LOR controllers over the two networks.

One network is Universe 1, the other Universe 2.  I had to modify the LOR IDs so that they are 01 thru 0C (channels 1 thru 192 on Universe 1), as well as LOR IDs 01 thru 0B on Universe 2 (channels 1 thru 310).

Somehow xLights is intelligent enough to know channels 1 thru 310 on Universe 2 is actually channels 511 thru 820.

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LOR / Re: Converting LOR channels over to DMX
« on: October 20, 2014, 01:16:33 AM »
Thank you for your response.

So if I put one LOR network on "Universe 9" and the other network on "Universe 10", do I still need to change the LOR Unit IDs, or what is shown (in the block diagram above) can stay the same?

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LOR / Converting LOR channels over to DMX
« on: October 20, 2014, 12:31:45 AM »
Hello,

I purchased the 6-port E1.31 bridge from you guys and am wondering how I can go about to get my channels re-configured from LOR to DMX.  I have two separate LOR networks (because of long distances).  You can see the block diagram setup I have in the attached jpeg file.

The LOR DMX channels will be assigned to Universe 9.  Can I have two of the ports (from your E1.31 bridge) be Universe 9?  Or do I need to have one LOR network be Universe 9 and the other Universe 10?

Can I keep the LOR Unit IDs as-is?  Or do I need to have the Unit IDs re-assigned so that I have controller 01 through 0B for each network?

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