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Messages - DonFL

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Do You Need Help? Post it here / Re: Start Channels
« on: July 20, 2015, 06:47:59 PM »
You probably changed the From Output to 8.  If you do that then the numbers for that output start at 1.  If you leave the From Output at 1 then you can use the 3585 value.
Yup, that was it. I (think I) recall reading that as the proper approach in another post in this forum, but very well could be wrong.

From your comments, sounds like either approach will work; are there any reasons to use one method over the other? I do kinda like being able to match dmx channels, seems less likely for error.



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Do You Need Help? Post it here / Start Channels
« on: July 20, 2015, 03:45:54 PM »
I've just started to work with nutcracker, planning to decide if I want to switch to it as my sequencing tool for this season.

I've worked thru creating models, and gotten comfortable with the sequencer, last night I connected some hardware for further testing.

One issue I have run into has me confused. As I understand it, the "start channel", when I create a model, is the mapped xlights channel, and the output is the line for that controller on the setup screen.

I tested an AC controller I'm using that is universe 1, starting with dmx channel 1, so the channels map the same (dmx  equals xlights) and it works fine.

I then did some testing with a pixel controller that is output 8, and per the setup screen, the start channel for that particular universe is xlights channel 3585. The actual dmx channels for that universe start, of course, with channel 1.

However..and I duplicated this multiple times, thinking I was making some stupid fundamental mistake, I can only get those pixels to function if I use a start channel of 1...3585 gives me nothing but darkness.

If I go into the test tab, it works fine...channel 3585 and beyond for the assigned channels works just fine. Its only in the sequencer/model that I'm having an issue. And that confirms my setup config should be fine, controller is fine, etc. And the effects, as set up in the sequencer, work fine...

I moved to the next universe, the next output, same issue--only the raw dmx start channel would work. 

Either I'm not understanding how start channels are set, or, I'm making a very stupid mistake.

Any suggestions?

3
So setting it up that way, and choosing color, that worked...mo idea why it didn't work before, as that was one approach I tried, but whatever operator error it was, it works now. 

One step beyond that, f I want to have multiple colors lit, say, white and red lit at the same time, I can't display that..its a single color at any one point in time...correct? If so, in some cases, the single string approach may be the better way to go from a preview standpoint.


4
Yes, that's been my approach for now. Since you're using the individual single color strings, you don't need to select a color in the colors window...your single strands are already taking care of that.

My question relates to dkulp's suggestion, which was what I assumed, when I first started, would be the way to do it. Makes a cleaner (single) model, and saves a lot of work. I'm hoping he, or someone, will weight in as to how that can be done.

5
I have the same question/issue as the OP. 4 color mini trees, and 4 color super strings,  (all AC non-pixel elements) and the only way I can make them work is to use single strands, one for each color, and then they seem to work properly. Makes it a pain in the preview, as you're having to move 4 models per element around as you set up the viewer.

I've tried a ton of different ways using "4 channel RGBW", but must be doing something wrong...cannot get it to work.

What is the proper way to set it up? 

 

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