Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ebuechner

Pages: [1] 2 3 ... 50
1
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: January 22, 2024, 03:55:22 PM »
I see the problem has been resolved. For some reason I wasn't getting notifications that there was a new version of Xlights after 2023.20. after I downloaded the new version I changed the render buffer size and tested and everything seems to work fine.

2
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: January 19, 2024, 06:12:22 AM »
I was wondering if going into my 2024 show if there's anything I can do to avoid this problem. Right now this is only affecting one sequence, but there are things I want to add to my show. I tried rendering that sequence at 50 ms but it looked like crap at that frame rate. I looked to see if I could edit that song down to less than 4 minutes, but it really doesn't have a good point that I can edit. As I add things to my show, I can only imagine that this problem will get worse. And I know there's people out there that have much larger displays than mine.

3
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 03:46:20 PM »
And Gil, it wasn't my fault. I was left unsupervised.

4
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 03:36:30 PM »
So this brings up a couple of questions.
I have 73 sequences and this is the only one acting up on the same layout, why don't the others act up?
Why did the FSEQ file that you produced work when the one that I have doesn't?
What can be done to prevent this?

5
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 07:59:30 AM »
Your FSEQ file works fine on my FPP. The file made from my computer produces a bunch of errors in the FPPD Log.

2023-12-04 08:55:03.418 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1015: Serious problem reading sequence data
2023-12-04 08:55:03.418 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1016:     Block: 8 / 52
2023-12-04 08:55:03.418 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1017:     Offset: 8
2023-12-04 08:55:03.418 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1018:     Offset+1: 8
2023-12-04 08:55:03.418 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1020:     Size: 3256782
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1021:     Max: 3249954
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 0:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 1:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 2:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 3:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 4:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 5:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 6:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 7:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 8:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 9:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 10:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 11:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 12:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 13:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 14:    Offset: 1487    Size: 0
2023-12-04 08:55:03.419 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 15:    Offset: 1487    Size: 0
2023-12-04 08:55:03.420 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 16:    Offset: 1487    Size: 0
2023-12-04 08:55:03.420 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 17:    Offset: 1487    Size: 0
2023-12-04 08:55:03.420 (17920) [Sequence] /opt/fpp/src/fseq/FSEQFile.cpp:1023:         Block 18:    Offset: 1487    Size: 0

6
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 07:33:14 AM »
Here's a copy of the FSEQ file that's bad.

7
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 07:24:00 AM »
That should have reproduced the problem. I originally posted this problem on falcon Christmas website thinking it was an FPP problem. Chris and others were able to reproduce the problem doing exactly what you did. I think the only difference being that you're using a Mac. I don't know about anybody else, but I'm running a Ryzen 9 processor using Windows 10.

What you're looking for is all the lights to just shut down for a few seconds randomly, especially when the sequence gets to the portion where all the fan effects are on the whole house with matrix.
On the virtual display it'll look like it just stops for a few moments, but in the actual display all the lights go off.

8
Bugs in xLights/Nutcracker / Re: X lights producing corrupt FSEQ file.
« on: December 04, 2023, 05:47:37 AM »
Trying to run the sequence from FPP. I used Xschedule as a test to see if the problem was in FPP or if it was the FSEQ file itself.
Even CaptainMurdock tried this sequence from his server and had the same result of a corrupt FSEQ file.
Something in the sequence is causing problems. Some of the problem is the fan effects on the house with matrix group. But I shouldn't be getting a corrupt FSEQ file. Whatever is going on check sequence doesn't seem to be recognizing it.

9
Bugs in xLights/Nutcracker / X lights producing corrupt FSEQ file.
« on: December 03, 2023, 10:24:35 AM »
I had a problem that I was originally blaming FPP for with one sequence that all the lights would go out randomly during playing.
After a bunch of testing I've narrowed it down to  Xlights because the same FSEQ file that will play in Xlights will not play in Xscheduler. I've had a few other people try it with the same result. And no check sequence doesn't come up with any problems.

10
Bugs in xLights/Nutcracker / 2022.02 problems
« on: January 17, 2022, 12:40:12 PM »
I've noticed many bugs in this latest version
1. My roof line which are single line models have much of them showing up white in the house preview while trying to play a sequence and they hide the effect. If I go into the model and change the lights/node value from its current setting of 3 down to 1 the white goes away and shows the effect well playing the sequence.
2. Pretty much the same thing is happening with the arch model with the same result when changing the lights/node value.
3. Spotlights are showing as white while playing the sequence unless I change the pixel Style from Blended Circle to something else like Smooth.
4. I have some custom models where node numbers are repeated and while playing the sequence they also show up as all white hiding the effect that played on them.
5. The model preview window doesn't show all of the models correctly while playing back a sequence. Some models will show fine in the model preview While others just show up as a line that seems to only represent one pixel.

As I was writing this some of the white on the single lines and arches shifted its position in the house preview while I was playing with things.

11
Use Marquee with a single line render Style.

12
This is easy to do with the single strand affect using Skip's with a band size of 1 and a skip size of 1 using only 1 color of black.
Open up your tree down to the Strand level and drop that affect on every strand it will mask every other pixel on each strand when you put effects on it.

13
If that's the case make up a test sequence that demonstrates the problem go to tools and package sequence and then post the zipped file so someone can take a look.

14
Go to the matrix 4 FPP output page and make sure that the only output that is enabled is for the led panels.
It sounds like you have competing data going out.

15
Nutcracker Effects / Re: Intensity effect that fades up and down slowly
« on: February 13, 2021, 12:28:50 PM »
Bulk edit.

Repeat an up-and-down on effect 30 x is an extremely simple task if you have timing marks.
Once you learn the program you'll realize that the developers have already taken many of these things into consideration and put in Provisions for them.

Pages: [1] 2 3 ... 50