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Messages - thetraveller333@yahoo.com

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1
General hardware / LED tracks
« on: February 05, 2022, 04:13:15 PM »
I remember seeing an LED channel similar to the one attached, but it also had an additional space along the length of the track for a power injection wire.

Has anyone seen a track like that?

Thank you


2
Do You Need Help? Post it here / Re: Model preview is very faint
« on: December 17, 2017, 09:11:23 AM »
I updated the video drivers and the previews are working as they should now.

Thank you all for the help.

3
Do You Need Help? Post it here / Re: Model preview is very faint
« on: December 17, 2017, 08:37:35 AM »
Excellent suggestion.  I didn't think of that and yes there has been a major update to Windows 10 recently.

I'll check the video drivers and report back.

4
Do You Need Help? Post it here / Re: Model preview is very faint
« on: December 17, 2017, 08:04:56 AM »
Thanks for replying Sean,

This is what I see for my mega tree at pixel sizes 1, 2, 3 and 4.

Pixel size 4 is practically invisible and pixel size 1 is the most visible.

Also, when I click on the model preview icon, nothing happens.  I believe there should be a window pop up which shows just the model by itself.

Under the "settings" drop down menu, there is a line called "grid spacing".  It is set to extra small.  I tried the other selections, but it didn't make any difference to the pixel size.

I'm running Ver. 2017-40, 64 bit.

I also went back to the 2016 version I ran last year and I get the same thing.

I was able to see the model preview with much larger pixels last year.  I must have changed something, but I don't know what.


5
Do You Need Help? Post it here / Re: Model preview is very faint
« on: December 16, 2017, 11:44:57 AM »
Thanks K, I found the appearance section and tried different settings.

I was at a pixel size of 2.  Pixel size 1 gives me the largest size light, but it is still extremely difficult to see.  The bigger the pixel size the smaller the light.  Seems backwards.

Is there anything else I could try?

I have seen tutorials that show the lights in the model preview, 20 times the size of mine.

Thanks for the help.

6
Do You Need Help? Post it here / Model preview is very faint
« on: December 16, 2017, 09:28:40 AM »
When I look at the model preview, the lights on the model appear extremely small.  I can barely see them go on and off.

Is there a setting that increases the size of each light in the model preview?

The same thing happens in the whole house preview.

7
Do You Need Help? Post it here / Re: Scheduler not working after upgrade
« on: December 14, 2017, 10:46:04 AM »
I imported my schedule and I can see it now.

I am still getting the Port 80 message, but it doesn't look like it is interfering with anything.  The schedule starts at the right time and it ends at the right time.

Thanks for the help.

8
Do You Need Help? Post it here / Scheduler not working after upgrade
« on: December 12, 2017, 07:05:23 PM »
Merry Christmas to all...

I upgraded from Ver. 2016.51 to Ver. 64 bit 2017.41

All my existing sequences show up, but when I try to start the scheduler, I get the message: "Error starting web server.  You may already have a program listening on port 80" and I can't find the schedule which I had saved before.

Do I need to change any settings?

Thanks for the help.

9
Yes, I am using xLights scheduler.

I checked and the universes 73, 74, 75, 76, 78, 79 and 80 are active in xLights.

10
Thank you for the suggestions.  I will try them tonight.

Question: If I were to add a spinner to an existing sequence, have it turn on and then off every 5 seconds and then save and render the file, should I be able to see the spinner work the next time my show comes on?  Is there anything else I need to do to activate a new addition to an existing sequence?

11
I am using xLights Ver 2016.51 and 3 Falcon F16V2-R controllers with expansion boards.

My show last year ran fine and it is running fine this year, except for the roof outline.

This year I moved the 7 strips (12VDC) which outlined my roof, to different ports on my F16V2-R, to make room for some 5VDC strings.  I have 12VDC on the right side of the main board, 5VDC on the left and 5VDC on all of the expansion board.  Now only 3 of the 7 strips are lighting up, and one of the 3, only partially.

I redefined the universe and channel in Xlights, but it didn't help.

I activated channels 73, 74, 75, 76, 78, 79 and 80, in Xlights setup, but no luck.

In the status screen shot, ports 1, 2, 3, 4, 9, 10 and 11 (universes 65, 66, 67, 68, 73, 74 and 75), which show packet counts, are the original ports that the strips were connected to.

The new connection ports are 9, 10, 11, 12, 14, 15 and 16 (universes 73, 74, 75, 76, 78, 79 and 80).  I should see packet counts on these ports, but I don't.

I have not added the other strings yet.  So far, the only ports being used are 9, 10, 11, 12, 14, 15 and 16 (universes 73, 74, 75, 76, 78, 79 and 80).

Everything lights up during controller test and during testing from the web interface.

I have been saving after making changes and I have the default set to "render on save".

I am using the same sequences as last year.

I don't know what to try next.  Please help.

Below are attachments of the setup.

Thank you.

12
Do You Need Help? Post it here / Wiring question
« on: September 22, 2017, 11:02:12 AM »
I'm looking for suggestions on how to wire a spinner/star/snow flake combo element.
 
 I found this in the doityourselfchristmas.com wiki (link: http://www.doityourselfchristmas.com/wiki/index.php?title=StarFlake_Spinner ) and it looked very interesting as a multipurpose element and relatively easy to make.  The wiring however, is a little more challenging.
 
 I'm using WS2811 12V pixels, Xlights and the Falcon F16V2-R controller and I would like to wire it in such a way that each of the 4 elements (spinner, inner star, outer star and snow flake) could be controlled separately and it would be relatively logical to program in Xlights.
 
 I was thinking to begin the wiring with the spinner.  Start at the center and place pixels on the 12 o'clock spinner arm, from the center of the circle toward the outer edge of the circle, then splice a wire between the end of the 12 o'clock arm (at the outer edge of the circle) and the beginning of the 1 o'clock arm (at the center of the circle).  Then proceed placing pixels on the 1 o'clock arm from the center of the circle toward the outer edge of the circle and then splice a wire between the end of the 1 o'clock arm (at the outer edge of the circle) and the beginning of the 2 o'clock arm (at the center of the circle).  The procedure repeats for the rest of the spinner arms.  This would be one string of 144 pixels which would be connected to one output of the controller.

The other wiring method is the one suggested in the wiki where you zigzag up and down each of the spinner arms.  Although it is a lot more work, I felt that it would be easier to program if all of the spinner arms start at the center of the circle.  I don't know if this is true and would love to hear input from the forum.

The second part would consist of wiring the small inner star, in a clockwise direction starting at 12 o'clock and then splicing a wire between the end of the inner star and the 12 o'clock point of the outer star, continuing in a clockwise direction.  This would be one string of 108 pixels which would be connected to one output of the controller.
 
 I believe this would take care of all of the pixels.
 
 I would then create a custom model in Xlights, with 4 sub-models: spinner, inner star, outer star and snow flake.
 
 I'm looking for suggestions of better ways to wire this element.
 
 Thank you
 
 Manny

13
Do You Need Help? Post it here / Re: How to sequence a run
« on: November 19, 2016, 05:47:07 PM »
Hi Gilrock,

The video was great.

Tank you.

14
Do You Need Help? Post it here / Re: How to sequence a run
« on: November 17, 2016, 10:54:11 AM »
Hi Gilrock,

Thank you for your patience.  I'm assuming that everyone was a newbie at one point.

Definition of chase 1: Sequentially lighting up all pixels on one candy cane at a time (total of 10 candy canes), from left to right, using all red lights.

Definition of chase 2: Sequentially lighting up one pixel at a time in a candy cane (15 pixels per candy cane), from the bottom to the top, using all red lights.

Thank you

15
Do You Need Help? Post it here / Re: How to sequence a run
« on: November 15, 2016, 09:24:02 PM »
Thank you for helping a fellow newbie, pixelpuppy.

Yes, that's what I was looking for... a chase.

I do have the models made for each candy cane and I also have a group for all candy canes.

I was hoping that there was a chase effect, just like in LOR.  I am really surprised that there isn't.

I will try the Single Strand and the Morph effects and see how they look.

Thanks again for your help.

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