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Messages - starsman20

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Do You Need Help? Post it here / Re: Xlights FPP file question
« on: October 06, 2020, 10:41:30 AM »
In case anyone else doesn't find this obvious the same FSEQ file goes on all the controllers and they play correctly.  Now if I could figure out how to get the renard controller to work...

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Do You Need Help? Post it here / Xlights FPP file question
« on: October 01, 2020, 12:50:14 PM »
I have gotten the controllers setup done and I think the configurations (universes and outputs) are on the controllers now.  Much easier than the manual way I did it last year.   I am still struggling to understand how to play a show without the PC.  My configuration is a BBB with FPP and a serial output to some renard lights (I may or may not use this this year). This BBB also has the music files and is connected to the transmitter.  FPP is in MASTER mode. It does not have any LED's attached to it.  Next is a Kulp F32-B that runs most of the show.  Last year I ran this in remote mode.  There are 2 F8-B with a few strings on them also in remote mode.  I am adding a tune to sign using a BBB and an octoscroller.   I have made each controller work with their respective light strings separately on test sequences. What I can't seem to figure out is how to get the sequences to the BBB's in the right way.  I do not want to have to run the show off of a PC.  I like the way the FPP scheduler works and it is easier for me to keep the network separate with the BBB's.  I have found the controller upload but how does it know which one is the master and what modes they are all supposed to work in?  OR have just over-complicated it and xlights just knows what parts of each sequence goes on each controller?  Sorry for being long winded.

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Falcon Pi Player / download to remote FPP question
« on: September 29, 2020, 11:51:36 AM »
First year using XLights, switching from Vixen.  I have 4 Beagle Bone black controllers from Kulp lights.  last year I had a master FPP on a BBB running the music and some renard lights, another FPP running in remote mode dedicated to a mega tree, another one to some other props, and the last one across the street at the neighbors running a few props.  In Vixen I output 4 fpp files with the same name with just the pixels that I want to control on each controller then I would download them from the FPP download page in each controller separately.  I think the master sends a start command and they all run concurrently.  What I haven't been able to find is a similar function in xlights.  How do I separate out the files for what I want to run on each controller?

4
Do You Need Help? Post it here / Re: double arches
« on: June 05, 2020, 09:23:09 PM »
OK I need help.  I have 4 layered arches set up. 50 pixels per arch.  25,25 layered.  The layout screen looks fine.
When I add an effect to Arch1 it looks fine.  If I add an effect to Arch1 String 1 that is OK, but String 2 only gives me 1 light, the last light in string 1.  If I add an effect to arch 2 then arch 1 partially lights, arch 2 lights, and arch 3 partially lights, even though there is no effect on Arch 1 nor 3.  This is all in preview. Very reproducible.  Are there some setup things I have missed?  The controller is only set up for this prop. 200 lights total, 600 channels.

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Do You Need Help? Post it here / Re: double arches
« on: June 05, 2020, 08:24:52 PM »
Alternatively I can figure out how to use the layer arch that showed up in my last upgrade.  Thanks!!!!! :)

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Do You Need Help? Post it here / Re: double arches
« on: June 05, 2020, 07:36:59 PM »
Now that I look at this after a bit of time it makes more sense to zig zag them, which means, I think, they need to be in the same model.

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Do You Need Help? Post it here / Re: double arches
« on: May 17, 2020, 11:37:02 AM »
My plan was to group the arches by 2 (left and right), start in the middle and wire the inside arch from the middle to the left, then the outside arch from the outside back to the middle, then mirror that in the right hand arch.  25 pixels per arch, 100 pixels per 2 double arch (then have 4 double arch sets for 8 total double arches.  I know that sounds confusing., picture attached.  One of my goals was not to cut a 100 pixel string.

The reason I say it wouldn't wire right is I do not see a way in xlights to patch models intermittently.   1-25,51-75 on one model but 26-50,76 to 100 on a different model.

As I wrote this I figured out another way.  16 different models would also do the trick. A bit more work but probably doable.

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Do You Need Help? Post it here / double arches
« on: April 17, 2020, 08:00:48 PM »
Is there a way to model double row arches?  If I make them 2 models then they do not wire the way I need them too. I am trying not to do a custom model for this but if that is the only way I can then I will.  just need 2 rows of lights per arch, 

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Do You Need Help? Post it here / Re: any way to import DXF's
« on: April 15, 2020, 02:44:48 PM »
Thanks.  Xlights seems to be a bit harder to do some things than vixen but more capable.

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Do You Need Help? Post it here / any way to import DXF's
« on: April 07, 2020, 03:07:42 PM »
I have made a bunch of coro props on the cnc router and would like to use the DXF's as the models.  I there anyway to do that or do I have to recreate them as customs?

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Do You Need Help? Post it here / Re: 3D vs 2D
« on: February 17, 2020, 09:05:03 AM »
Most people model their house in 3D instead of using a 2D image.  The PolyLine if I remember right is showing you positions that are relative to the first point in the PolyLine not an absolute world space position.  I had thought about changing it or allowing a toggle between relative and absolute but never got motivated to do it.

Modeling the house in 3D makes the most sense but I do not see any drawing tools to do that.  I can do a house model in solidworks pretty quickly (including the uneven yard) but I do not see any model import functions.  The scale seems to be in pixels as well so I am not sure how that translates into real world dimensions.

Points relative to the first point makes sense as well.  I did a little test and I think that is correct.
This probably belongs in the feature request but a front/side/top/iso view buttons would make seeing it a bit simpler.


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Do You Need Help? Post it here / Re: 3D vs 2D
« on: February 17, 2020, 08:21:13 AM »
Do you have any props that run front to back and if so how did you handle those?  Thanks.

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Do You Need Help? Post it here / 3D vs 2D
« on: February 17, 2020, 07:43:39 AM »
I am just learning Xlights and am rebuilding my show models (from vixen). I really like the idea of the 3D models to do front to back show wipes but when I locate the models in 3D space they no longer look correct in the preview because the background image is 2D and not perfectly vertical.  What is the common practice here? To draw the models on the 2D image or to build up the 3D model?  IF I leave the 3D model as is will it actually look right?
There also seems to be some sort of discrepancy in the scale of the coordinate system with poly lines.  I moved back some candy canes and cirlces to -300 Z.  To get the end of a polyline to line up it is something like -4000 Z, more than a factor of 10 greater.  I still haven't figured out the scaling.  Thanks.

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