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Messages - tinadmx

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Free Sequences / Re: ChromaStar 23" 90 pixel
« on: December 13, 2020, 05:36:29 PM »
Is there any alternative to Sequence Armory other than having to sign up for a Facebook account and having them scrape all my profile information?

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Do You Need Help? Post it here / Re: DMX Lights
« on: December 05, 2020, 11:45:59 AM »
I solved the same issue by adding a second layer.

1. Within Sequencer, right-click on your DMX fixture.
2. Select 'Insert Layer Below'.  You now have two layers for that device.
3. Add a DMX Effect for the sub-layer and set your NON-RGB channels appropriately for the length of time necessary.
4. Add your intended effect to the primary layer.

In my case, my channels are:

1. Red
2. Green
3. Blue
4. White
5. Strobe
6. Dimmer

So, my sub (second) layer DMX effect has Channel 5 at 42 (no strobe), and Channel 6 (full intensity) at 255 for the entirety of the sequence.  Therefore, when I do any other effect (Color Wash, etc) that only touches Channels 1, 2 and 3 (or "and 4"), they light up appropriately.

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Do You Need Help? Post it here / Re: "Perfect" Loop for effects?
« on: December 05, 2020, 11:29:58 AM »
Thanks anyway. Perhaps a #2021featurerequest, @keithsw1111? :)

Anyway, I appreciate all the openness and sharing and caring in this community.

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Do You Need Help? Post it here / Re: What DMX model to use for snow machine
« on: December 02, 2020, 01:30:22 PM »
First, let's worry about DMX.  Do you have your Controller for the Snow Machine set up?  Your Snow Machine has an address set (the 9 dip switches).  Currently only DIP1 is ON, so that means your Snow Machine is at address 01.  From the graphic below it, it looks like sending any DMX data 6-255 turns the device on, and 0-5 turns it off.  The Snow Machine needs to be physically connected to the DMX controller.

Second, is your DMX Controller needs to be in xLights.  Please confirm IP address and Universe with your DMX Controller.

Third, it probably doesn't matter which DMX Device you set up, but the Moving Head seems smart because it has a built-in beam that you can see physically on your layout, looks like it's spraying snow.

On that model, you probably only want to find the "White" channel, and set it to 1. Why 1? Well, it means it's the FIRST channel in whatever you set the start channel to be.  It does not mean "Channel 1", it means "Start Channel + 1".  Do not be confused.

The important part is in the Controller Connection.  I still haven't figured out what "Port" means, but I set mine to "1" because I only control DMX, and do not have a Pixel Controller.  Set your Protocol to DMX-PRO, and then set your DMX-PRO Channel to the Address of your Snow Thrower (which is currently "1").

Fourth, when you want to turn on your Snow Thrower, I would use the DMX Effect, and set the Channel 1 Slider to full when you want it on and make the effect as long as you want.
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Do You Need Help? Post it here / "Perfect" Loop for effects?
« on: December 01, 2020, 04:27:32 PM »
For any non-specific pattern (butterfly, bars, twinkle, wave, etc), what is the trick to getting a PERFECT (or near perfect) loop of the animation without resorting to trial and error?

In Lightkey (is that a banned word?), I can set up a pattern to loop on a specific time, (e.g. twinkle, 6 second loop).  I can export, and now I have a perfect loop with a 6 second capture to store in my DMX controller (a few KB).

I can't seem to find the option in xLights to do the same.  Any pattern I create requires a ton of fidgeting and fudging to find the spot where it loops.  I've been resorting to VERY long patterns, but they are huge and aggravate me when I catch the loop jump.

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