Author Topic: Having trouble with Timing tracks and models not agreeing with output.  (Read 5573 times)

Offline andywylde

  • Newbie
  • *
  • Posts: 37
    • View Profile
Re: Having trouble with Timing tracks and models not agreeing with output.
« Reply #15 on: September 27, 2015, 01:12:48 PM »
Thank you on the "T".  That is what I was missing.   Maybe I knew that once, but  I couldn't remember and couldn't see what you were doing in the video.  Like you told me before I'm not looking over your shoulder.

As far as the problems being caused by my PC, its pretty unlikely that my PC would cause the strange behavior and crashing on one particular program without any others being affected and even less likely it would cause one window in one program (the sequencer) to refresh with corrupted display over and over.   I have had MUCH less crashing since I got my models defined and just have been working on sequences.   I did get a corrupted heap error this morning after letting the program sit overnight when I tried to move a timing mark.  I would have tried to get more information for you but I accidentally opened a version of Visual Studio with a trial license today to debug it and so it wouldn't let me do anything other than continue the program (which was nice because I had not saved the sequence).

Offline andywylde

  • Newbie
  • *
  • Posts: 37
    • View Profile
Re: Having trouble with Timing tracks and models not agreeing with output.
« Reply #16 on: September 27, 2015, 01:44:06 PM »
FYI, after the crash one of my coro face models lost all the "faces".  The other two I was using are all fine.  Other than that it appears I was able to save the sequence (and restart Xlights) without losing too much this time.  Not too much work to recreate the faces but I still think this is where there is some sort of issue.

Offline gerry

  • Hero Member
  • *****
  • Posts: 695
    • View Profile
Re: Having trouble with Timing tracks and models not agreeing with output.
« Reply #17 on: September 27, 2015, 05:17:06 PM »
Hello Andy,

What I do is save regularly eg every 15 mins or so.
Also, Use the F10 to backup your files regularly,  this backs up your xml files including the rgbeffects file where models have been defined.

Finally , save any changes to models 9save on the layout tab) or close xl at every session or sooner becuae then it will prompt you to save your timings models etc.
I do so everytime I get up if I have been using xl , but that is also because my (work) laptop has this nasty habit of installing software and then rebooting when i am not looking.

Also ending xl and restarting it at least once a day ensure that buffers used for Undo etc are cleared out.

Could your issue be because of Visual studio - what are you using that for with xl ?

You also need to ensure that you see which timing track is active (look at the circle against it) and/or have only one of that selected.
Gerry

Offline andywylde

  • Newbie
  • *
  • Posts: 37
    • View Profile
Re: Having trouble with Timing tracks and models not agreeing with output.
« Reply #18 on: September 27, 2015, 07:23:59 PM »
Thanks Gerry.  Your posts have been very helpful.  This is a great plugin.  Most of my problems seem to occur when I go back and change a model and then  go back to the sequencer.  Somehow things just don't get updated correctly.  I have started saving as soon as I change a model then exiting and restarting.  A bit inconvenient but much less so than the other problems.  I do have one question you might know the answer to -- when you change a model it doesn't seem to update the voice track in the sequencer until you click on it.  I tried selecting a bunch and it didn't go so well (locked up).  The update button doesn't seem to have any affect either.  Is there a way to update all your coro face tracks when you change a model.

In case this isn't clear, I had both lower teeth and lower lip on for the devil in my display and I didn't like the way it looked, so I turned off the teeth in the model but the sequencer still had the outputs from the old model.  I have the song broken up in to a lot of coro face segments so I can control other things like the eyes and outline more easily during different parts of the song.  As I click on each one it does update the sequencer, but it takes a long time to click on every one.  Is there an easier way?