Author Topic: Rendering with layered Model Groups  (Read 4571 times)

Offline kevinp

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Re: Rendering with layered Model Groups
« Reply #15 on: October 05, 2015, 05:36:20 PM »
I'm a visual person, so I threw this graphic together to help me understand a little better.  Gil, did I get it right?  I can put this into the user manual for future reference too.
« Last Edit: October 05, 2015, 06:03:08 PM by kevinp »
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Offline JonB256

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Re: Rendering with layered Model Groups
« Reply #16 on: October 06, 2015, 07:39:19 AM »
So PowerDirector renders top to bottom so you call it bottom to top precedent....no wonder everyone gets confused.

That was one of the main reasons I stopped using Power Director. It rendered video layers opposite of the way Adobe Premiere renders.

Offline dkulp

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Re: Rendering with layered Model Groups
« Reply #17 on: October 06, 2015, 10:02:41 AM »
Just wanted to throw an additional "complication" in this:   strand and node effects are all rendered AFTER the normal "bottom to top" rendering of the model.     They are displayed below the normal effect layers, but are rendered after.   Thus, the rendering of the model is done like:

1) The effect layers, bottom to top

2) The strand layers (if they have effects on them), first strand to the last

3) Each node, first to last (if they have effects on them)


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Offline Gilrock

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Re: Rendering with layered Model Groups
« Reply #18 on: October 06, 2015, 10:24:42 AM »
Yeah but luckily I don't think users need to worry about whether strands are first to last or vice versa...same with nodes since strands shouldn't overlap other strands and nodes won't overlap other nodes within the same model.

Offline Charles Belcher

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Re: Rendering with layered Model Groups
« Reply #19 on: October 06, 2015, 02:17:52 PM »
So PowerDirector renders top to bottom so you call it bottom to top precedent....no wonder everyone gets confused.

That was one of the main reasons I stopped using Power Director. It rendered video layers opposite of the way Adobe Premiere renders.

Yea, and opposite Photoshop--which should be the Holy Grail for all things-- imagery.
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