Author Topic: xx 2016.18 release. Bug fixes  (Read 1531 times)

Offline sean

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2016.18 release. Bug fixes
« on: April 07, 2016, 11:41:48 PM »
Release 2016.18, many bug fixes.
I accidentally deleted 2016.17. I am not going to put it back up since it had some major bugs. Everyone should go to 2016.18

Latest releases are found at http://nutcracker123.com/nutcracker/releases/
Issue Tracker is found here: https://github.com/smeighan/xLights/issues

XLIGHTS/NUTCRACKER RELEASE NOTES:
--------------------------------
2016.18  Apr 7, 2016
   -- bug (gil)   Fix bug when Papagayo timing was collapsed and selected grid cell selection wasn't working.
   -- bug (gil)   Fix Delete key operation so it doesn't do a Cut unless Shift is pressed.
   -- bug (dkulp) Fix shift-del/ins on LayoutPanel as well
   -- bug (dkulp) Fix "individual start channel" calculations
   -- bug (dkulp) Set the buffer size correctly for candycanes.  Fixes #521
   -- bug (dkulp) Find a solution to some crashing in release builds
   -- bug (dkulp) Remove model properties dialog and model list dialog
   -- bug (dkulp) Fix crash in editing groups
Sean
Littleton, CO
Latest releases http://nutcracker123.com/nutcracker/releases
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Offline JonB256

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Re: 2016.18 release. Bug fixes
« Reply #1 on: April 08, 2016, 09:59:04 AM »
I'm seeing problems with Text again. Was working in 2016.17, now gone in 2016.18

wxwidgets?

When I open a sequence saved in a prior version, the text displays ONCE, then never displays again (I'll assume it disappears after an auto render)
« Last Edit: April 08, 2016, 10:02:05 AM by JonB256 »

Offline dkulp

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Re: 2016.18 release. Bug fixes
« Reply #2 on: April 08, 2016, 10:38:22 AM »
I'm seeing problems with Text again. Was working in 2016.17, now gone in 2016.18

wxwidgets?

When I open a sequence saved in a prior version, the text displays ONCE, then never displays again (I'll assume it disappears after an auto render)

Argh...  I moved a platform specific setting out of a header and into the cpp file, but messed it up while testing some other things.

Windows has a very different Text rendering path than we use on the other platforms.   I haven't been able to get the windows stuff working during the effect render.   However, on my OpenGL 3 branch, I DO have windows text working with the wxGraphicsContext stuff so I do know it works, just need to figure out what the difference is.

Daniel Kulp
Framingham, MA

Offline JonB256

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Re: 2016.18 release. Bug fixes
« Reply #3 on: April 08, 2016, 10:41:18 AM »
Cool. It is listed as Beta!