Author Topic: Wrapping lights around a 90 degree turn  (Read 1466 times)

Offline Shawn42

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
Wrapping lights around a 90 degree turn
« on: April 20, 2016, 09:13:56 PM »
Likely something that is right in front of my face but I am not seeing it.

How do you alter a pre-made model? What I am doing is running RBG icicles along the roofline of my house. If I come to a 90 degree turn in my roofline but that ends up being the halfway point of a string of icicle pixels, how do I wrap the icicle model around in my LAYOUT so that my icicle model matches the physical 90 degree change in my roof? Do I create a custom model specifically for each time I wrap around an angle of my roof line?

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: Wrapping lights around a 90 degree turn
« Reply #1 on: April 20, 2016, 09:28:00 PM »
Two models

Offline jnealand

  • Hero Member
  • *****
  • Posts: 1421
    • View Profile
Re: Wrapping lights around a 90 degree turn
« Reply #2 on: April 21, 2016, 02:39:09 PM »
Yep, I would just say do not confuse a physical string with a single model.  It is the channel numbering that will count.  So the second model just continues with next channel number.  The trouble with that from my point of views is that i may not know during my planning where the break in channel numbers really occurs, but once that is known it is pretty easy to update the model definitions and re-render a sequence.
Jim Nealand
Kennesaw, GA

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: Wrapping lights around a 90 degree turn
« Reply #3 on: April 21, 2016, 02:59:45 PM »
Yeah I tried to challenge Dan into making Single Line and Icicles be multi-vector models but he didn't bite.