Author Topic: Representing blow molds in the layout  (Read 870 times)

Offline JasonPortwood

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Representing blow molds in the layout
« on: July 07, 2016, 04:23:57 AM »
In the past to represent blow molds I have been using a single line of one pixel sized to 20+, depending on the blow mold.  With the upgrade to .39 and even after I backed down to .38 (sorry I can't remember the last version I was on before I upgraded) my pixel size is the same size (20+) but on the screen they show as just a dot, not sized larger than what is default on a string (2 I think). 

I drew a single line with one pixel and sized it fine.  Do I have to redraw all my blow mold elements to get them fixed or is there another way to fix it?

Also is that the best way to represent blow molds?  I thought it was just the simplest way to do it.

Thank you,

Jason

Offline Gilrock

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Re: Representing blow molds in the layout
« Reply #1 on: July 07, 2016, 07:06:52 AM »
It helps if we know which version you had before the upgrade.  If you follow the posts around this obviously sounds like an OpenGL issue.  I'm sure you probably don't have an NVidia chip.  What is your OpenGL setting under the Settings menu?  Try changing it around...try "Auto" first....then "1x".

Offline JasonPortwood

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Re: Representing blow molds in the layout
« Reply #2 on: July 07, 2016, 04:24:17 PM »
You're right, using an ATI video card.  Set it from auto to 1x and that fixed it. I had previously seen the option for the OpenGL but didn't have to change it before.

Thank you!

Jason