This issue came up for me with my windows this year. Last year I got away with it because the effects I used didn't particularly stand out as odd on my windows. Different story this year.
I see when you use a window model it assumes it is wired clockwise. Now don't ask me why, maybe because I'm a lefty, but I wired mine anticlockwise. With some effects this doesn't create too much of an issue but for others it is.
Most windows are rectangular so with the window model you can define how long the top and bottom are but the sides appear to have to be the same length, which makes sense obviously otherwise your windows would be wonky.
The problem is, if you wire your windows anticlockwise and use a clockwise model, your bottom is seen as a left side, the right side seen as the top etc so all the effects come out odd.
I also looked to see if there was a way way to flip the window but that isn't an option.
In the end I just remade my windows as custom models and now all works exactly as programmed. It was a hell of a lot quicker than rewiring the lights on my windows.
In my sequences I just got xlights to remap the effects set on my old window models to my new window models.
I can't recall if the manual says anything about the windows model but if it does, maybe a little note could be added to say that the windows model presumes wiring is clockwise. Just a thought
