Drawing a blank here.
My megatree has null pixels in the middle of it. (Don't ask). They're not at the beginning of a strand/port, so I can't null them out in the controller.
How do I set this up in xLights/FPP?
During planning I thought - ok, easy: Just split the Output into 2, so that I have a first Output that runs up to before the null pixel, and a second Output that starts after the null pixel - thereby skipping it in the mapping. However, an output can only start at channel 1 on a Universe... (Both xLights and FPP). The null pixel, and the one after that I want to actually address, is in the middle of a Universe.
And of course the tree model doesn't allow individual pixels to be mapped. It allows individual Strings to be mapped, but that's not enough.
I also can't really use a custom model since this is a 3D effect (360 tree) and the custom model is in 2D space last I looked). It would think strand 1 and 33 are next to each other instead of 180 degrees apart.
I have no problems about doing this in xlights_networks.xml or xlights_rgbeffects.xml, but don't know what to look for since I can't figure out how to construct a precedent for this in the UI.