Author Topic: Help- lights randomly lighting  (Read 1026 times)

Offline esolo

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Help- lights randomly lighting
« on: December 14, 2016, 01:56:31 AM »
Hi, noob here! Running an f16v2 with differential expansion board and one receiver attached to that. Im only using outputs 9-16 on the f16v2 and 17-20 on the receiver board.

1.Although I only have the 8 outputs of the f16v2 and 4 outputs of the receiver board running, for a total of 12 outputs, I have set up all 32 outputs as if I were using all the possible outputs. I was told this was ok.

2.I set up all my string models using absolute start channels. I do realize that xlights still maps to a universe and a channel, but absolute numbers make more sense to me.

3.When I test the whole house, all lights work fine. When I tried to run a sequence it was a mess! I stopped and used the test function on xlights isolating the pixels per Universe and found out that the mapping was all wrong. The test showed that xlights was using universes 5-12 instead of 9-20 as I configured it when I made the models. Also there were some string partially lighting up and partially turning off along with other models.

What can I do to test further to figure out where I sent wrong? Maybe Im not understanding the mapping concept in regards to outputs and universes as it relates to absolute channels. My brain is tangled up, hopefully the answer will come to me in my sleep. LOL. Any help is appreciated! Thanks in advance.

Offline needbrew

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Re: Help- lights randomly lighting
« Reply #1 on: December 14, 2016, 06:32:38 AM »
It would be helpful to have a screen shot of you F16 setup and your layout and network set-up.  Having just done pixels this year I found the easiest way was to define all the universes in the network layout and then sequentially number the elements in the Layout tab.  So if a window has 120 lights and starts at channel 450 in the falcon I would have the port for that window assigned a start channel of 450.