Author Topic: whole house model  (Read 5758 times)

Offline hearthstonelights

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whole house model
« on: October 19, 2014, 01:10:39 AM »
when creating a whole house model, I understand that we use node count, not channel count. if I am understanding this correctly, the first model that starts in the bottom left corner should be node one and in my case end with node 1600(mega tree32 rows wide, 50 nodes high). how do we determine which model is next? which model in my case should start with 1601? I attached a drawing of my proposed whole house model. the next row to the right of the mega tree would be the roof line left and the siding outline. they are in line with each other so where should I start? at the top with the roof peak line? or the roof line left?

[attachment deleted by admin]

Offline sean

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Re: whole house model
« Reply #1 on: October 19, 2014, 01:22:23 AM »
U look at the test tab. Every model u have is shown there. U can see the starting channel. Numbers. Divide by 3 to get node numbers
Sean
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Offline hearthstonelights

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Re: whole house model
« Reply #2 on: October 19, 2014, 01:47:47 PM »
i know my node counts and i have the node layout wrote into my drawing. so if in my channel line up window 1 is the first model in the channel line up, it should be node 1? window 2 should start at node 55? window 3 should be node 109 ? it doesn't matter where in the yard they are as long as the node count in excel follows the order in which they are placed in the profile? i think i understand now. the mega tree will be to the farthest left, but it will start on node 1030 because it is the last model on my list? the starting node in excel is determined by the order in which they are in the sequence, not by how they are positioned in the preview.


hopefully i can get excel to cooperate today. it will not let me start with a lower number and ascend up the page. it keeps duplicating the number or puts them in descending order going up the page. don't know why for i am a first time excel user.

Offline hearthstonelights

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Re: whole house model
« Reply #3 on: October 19, 2014, 09:12:18 PM »
ok so i got my whole house model built, when i apply an effect, it is over riding all the other effects. i put none/none after the whole house effect and it is cutting all of my other effects out. do i have to put the whole house model first in my sequence? can it be moved with in a sequence with out losing my data?

Offline sean

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Re: whole house model
« Reply #4 on: October 20, 2014, 07:07:58 AM »
You can't easily move a column once it has been entered. There is a way, but u need to use a text editor. Whole house has the same channels as your other models. U need to either have all the other models be none,none and whole house is the effect or whole house is none,none when all the other models have effects
Sean
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Offline hearthstonelights

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Re: whole house model
« Reply #5 on: October 21, 2014, 11:32:30 PM »
working great now. thank you sean

Offline sean

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Re: whole house model
« Reply #6 on: October 22, 2014, 12:38:11 AM »
dave pitts is making a whole house model. that convinces me, i am now doing one also.

we tested out a 300x300 custom model. only used 92mbytes of memory and less than a cpu to run the preview.
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Offline hearthstonelights

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Re: whole house model
« Reply #7 on: October 22, 2014, 06:36:09 PM »
my model is only 140 tall by 200 wide. some of the effects that you can put together are really cool.

Offline sean

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Re: whole house model
« Reply #8 on: October 22, 2014, 08:12:42 PM »
my model is only 140 tall by 200 wide. some of the effects that you can put together are really cool.

dave really likes plasma on the circles effect
Sean
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Offline hearthstonelights

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Re: whole house model
« Reply #9 on: October 22, 2014, 08:52:26 PM »
my model is only 140 tall by 200 wide. some of the effects that you can put together are really cool.

dave really likes plasma on the circles effect


I just found that effect about an hour ago myself and I have to agree with him. put it on white and it looks like spot lights moving all around.

Offline Santa

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Re: whole house model
« Reply #10 on: October 23, 2014, 06:35:36 AM »
This is probably my biggest wish for NC: that we could emulate what LSP does when you "map to stage" rather than mapping to object... doing Holdman-style color sweeps the affect the house frames, trees, arches, everything. One way would be to allow us to arrange models in Preview and then have that "render" a new model that includes all the nodes in the preview. Doing all this "artwork" in Excel is for the birds.I'm dreading the task of mapping out pixel icicles for next year, much less doing it twice so I can do a whole house model, too.

Offline Santa

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Re: whole house model
« Reply #11 on: October 23, 2014, 06:38:44 AM »
The biggest problem would be that the models in the preview will have different scales, so my mini-trees may be 80ppi and my window frames may only be 45ppi. I guess you'd have to find the highest density model and render the entire window at that res.

Offline JonB256

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Re: whole house model
« Reply #12 on: October 23, 2014, 07:19:22 AM »
The biggest problem would be that the models in the preview will have different scales, so my mini-trees may be 80ppi and my window frames may only be 45ppi. I guess you'd have to find the highest density model and render the entire window at that res.

That is why David "duplicated" a lot of Pixel numbers in his strings, to make the lengths look right on his model.

501 501 501 502 502 502 503 503 503 504 504 504  (4 pixels)
601 602 603 604 605 606 607 608 609 610 611 612  (12 pixels)

Offline sean

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Re: whole house model
« Reply #13 on: October 23, 2014, 07:55:48 AM »
This is probably my biggest wish for NC: that we could emulate what LSP does when you "map to stage" rather than mapping to object... doing Holdman-style color sweeps the affect the house frames, trees, arches, everything. One way would be to allow us to arrange models in Preview and then have that "render" a new model that includes all the nodes in the preview. Doing all this "artwork" in Excel is for the birds.I'm dreading the task of mapping out pixel icicles for next year, much less doing it twice so I can do a whole house model, too.

This was a goal for this year, Matt was going to do it.
It is now a goal for next year. I really dislike the whole spreadsheet custom model. too much work. It does allow people to have a whole house model this year.

But if you drag and scale on the preview screen, we should be able to find for any given pixel where it is located in x,y space on the screen
Sean
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