Author Topic: Multiple Models Activating at Once  (Read 556 times)

Offline Blackdog5456

  • Newbie
  • *
  • Posts: 1
    • View Profile
Multiple Models Activating at Once
« on: November 13, 2017, 10:34:23 PM »
Hi I’m new to this program so perhaps a rookie mistake. I’ve creat about 20 display models and whilst most work fine I have created 2 tree models (different names) and 2 square pixel panels. When I try to run a display effect in one tree in the sequence tab it starts playing on the other 3 models as well. It appears as though they are linked? Any suggestions as to what I have done wrong 🤔. Thanks

Offline ozaz

  • Full Member
  • ***
  • Posts: 188
    • View Profile
Re: Multiple Models Activating at Once
« Reply #1 on: November 13, 2017, 10:47:07 PM »
you've got some sort of overlap in channel/universe numbering, I'm guessing.

quick before Keith comes along, run Check Sequence (in Tools menu) it may show you where the error is.

Also if you click/highlight one of the offending models in the Layout tab, if there's an overlap/duplication another model will become red. Then check the start and end channel numbering of the offending duplicates and fix as required.
I know just enough to be dangerous :0

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: Multiple Models Activating at Once
« Reply #2 on: November 14, 2017, 06:08:53 AM »
Its actually allowed to have multiple models that start at the same channel so its only wrong if you don't want it to work that way.  You just need to change the start channels for the model so they don't overlap.  Click on the start channel heading so it will order the models by start channel and look for duplicates.