An example - I have 6 porch columns about 5 ft apart. I have numbered the channels so they are contiguous. I made a vertical matrix that is 6 columns wide that is not displayed on the layout or included in the whole house layout. While I cannot use that for matrix type effects it works great with some effects and puts the effect on all my columns without having to put the effect on every individual column.
I cannot keep up with all the improvements that you make Keith. Not complaining, except about my learning curve. Might be age, just glad there are sources to buy sequences these days and that I seem to be pretty good (or lucky) at mapping.
A shadow model is a second model in your layout that is mapped to the same channels on your setup. These models basically help you create different render buffer layouts which then allow you to achieve effects that were otherwise impossible. When submodels were added last year along with some new render buffer styles for groups the need for shadow models dropped dramatically but every now and then a good reason pops up.