Author Topic: system requirements  (Read 1400 times)

Offline rposgood

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system requirements
« on: February 05, 2018, 10:56:04 AM »
I am trying to determine why I am having so many crashes of xLights. I crash doing simple things like expand an element, click on an open space, change colors and more. I can't easily believe the issues are all xlights related so I am looking for feedback. I have noted on occasions where I can open task manager and see the CPU at 100%. Memory does not peg so not sure on that, disk is not maxed. No other program causes the crashes. I did get one crash report that I have attached.

My computer is an Acer Laptop Model E5-575 with 8 GB and an i3 CPU. OS is Windows 10 Home Insiders Preview, 64 bit.
I am running xLights 2018.4

Do the specs seem sufficient? Any suggestions are welcome.

Thanks
« Last Edit: February 05, 2018, 10:58:32 AM by rposgood »
Try it..... what's the worst that could happen.

Offline keithsw1112

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Re: system requirements
« Reply #1 on: February 05, 2018, 02:01:27 PM »
I suggest you run check sequence. From your logs it is evident not all is right with your layout. I suspect you have a number of custom models with no nodes and you may have other issues.

Check Sequence can be found in the tools menu.

Offline keithsw1112

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Re: system requirements
« Reply #2 on: February 05, 2018, 02:02:13 PM »
Your specs are fine ... its a better machine that I use.

Offline rposgood

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Re: system requirements
« Reply #3 on: February 05, 2018, 07:13:00 PM »
I suggest you run check sequence. From your logs it is evident not all is right with your layout. I suspect you have a number of custom models with no nodes and you may have other issues.

Check Sequence can be found in the tools menu.
Thanks Keith. I will look at my layout now and see if I can follow your advice. I may be back with more questions.

I do want to say that I love xLights and in no way want to disparage this excellent product. I kinda thought it was operator error or video driver or something...
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Offline rposgood

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Re: system requirements
« Reply #4 on: February 05, 2018, 07:24:15 PM »
I suggest you run check sequence. From your logs it is evident not all is right with your layout. I suspect you have a number of custom models with no nodes and you may have other issues.

Check Sequence can be found in the tools menu.

Back again. I ran the check sequence tool and it showed no problems. I would really appreciate if you or someone could show me where to look in the log file to see the error you are pointing out. Which file and maybe an example from the file?

Thanks
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Offline Gilrock

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Re: system requirements
« Reply #5 on: February 06, 2018, 07:13:31 AM »
This stands out to me in the log.  Is "XXX" a model name?  The warning means that we are calculating there are no channels for the model.

2018-02-05 09:22:08,858 10424 log_base [WARN] XXX Model::InitRenderBufferNodes firstNode + Nodes.size() = 0.

Offline keithsw1111

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Re: system requirements
« Reply #6 on: February 06, 2018, 10:07:11 AM »
Yeah. When I saw that I figured check sequence would throw out something.

Offline rposgood

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Re: system requirements
« Reply #7 on: February 06, 2018, 11:37:53 AM »
i found that as well (after you guys pointed it out). There is no xxxmodel in my layout. I had two Boscoyo custom models. I am using the 42" wreath and have deleted the other.

Keith, I have watched your video on cleaning up your layout and have changed all my models to your approach. Current layout is in my attachment.

 I did have a question if you or someone could answer...
after changing all models start channels to what was shown (by hovering on model) to the universe and channel indicated and saved, I had only one model in conflict according to running sequence check. So, my question is... is it better to find an area within the assigned universe where the conflicting mode exists or move it to another universe and channel? I did the later and I then had no overlapping models. Or, am I still missing something in best practices?

Thanks to all for your patience with this newbee
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Offline Gilrock

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Re: system requirements
« Reply #8 on: February 06, 2018, 12:04:23 PM »
I searched GitHub and the "XXX" is actually hard-coded into the message.  It had a note that it was a log message to try to figure out why a crash was happening so it's abnormal behavior we would like to track down.  It means a render buffer is being created that has no nodes.  We probably should have the model name added to the message.

Offline keithsw1111

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Re: system requirements
« Reply #9 on: February 09, 2018, 06:16:50 PM »
I have not been able to reproduce the crashes ... but I can tell you why you are getting the errors above ... you have dropped effects on strand 2 on the eves which has no nodes. From .6 check sequence will spot these problems and show an error.

Offline Gilrock

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Re: system requirements
« Reply #10 on: February 09, 2018, 07:02:42 PM »
I assume that was a PolyLine segment with 0 nodes?  I was wishing we could automatically hide them on the grid.

Offline keithsw1111

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Re: system requirements
« Reply #11 on: February 09, 2018, 08:06:23 PM »
I assume that was a PolyLine segment with 0 nodes?  I was wishing we could automatically hide them on the grid.
Yes it was. Segment 2 on the eaves.


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Offline rposgood

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Re: system requirements
« Reply #12 on: February 09, 2018, 08:15:43 PM »
I assume that was a PolyLine segment with 0 nodes?  I was wishing we could automatically hide them on the grid.
Yes it was. Segment 2 on the eaves.


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I replied to this about an hour ago but don't see it....

I thanked Keith and Gil for helping me. I found the issue you pointed out and have removed it. Is there a way I can put that polyline (eves) back in to my whole house group but not include string 2 or is this what Gil was referring to with hiding it?
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Offline keithsw1111

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Re: system requirements
« Reply #13 on: February 09, 2018, 08:16:47 PM »
There is nothing you can do other than removing effects off the strand.


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