Author Topic: unreadable text on matrix  (Read 494 times)

Offline llirley

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unreadable text on matrix
« on: June 28, 2018, 12:38:26 PM »
I am new at this and having a problem displaying text on a matrix. I have a 22 by 46 pixel matrix but something is not setup correct. Any help wound be greatly appreciated.



Offline Gilrock

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Re: unreadable text on matrix
« Reply #1 on: June 28, 2018, 12:49:10 PM »
That post doesn't really help us know what the problem really is.  Does it display ok in the preview?  Is it only unreadable on the real hardware?  What size/type font are you using?  How about a screenshot?

Offline llirley

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Re: unreadable text on matrix
« Reply #2 on: June 28, 2018, 02:10:38 PM »
Preview looks great but letters not formed correct on matrix. If I tell it move left, lights move from both outside edges to center. I can light any row or individual pixel and they are in correct location.

Offline Gilrock

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Re: unreadable text on matrix
« Reply #3 on: June 28, 2018, 03:24:03 PM »
There's most likely not any software bug causing this.  You say individual pixels light correct locations so I have no other advice.

Offline keithsw1111

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Re: unreadable text on matrix
« Reply #4 on: June 28, 2018, 10:31:02 PM »
Sounds to me like your model definition does not match the model wiring.

Strings should be the number of connections from your matrix to the controller

Nodes/string should be the total length of one of those strings of lights

Strands per string should be the number of times the string zig zags back and forth across your matrix.

My bet you set strings to the number of rows. Nodes per string to the number of columns and strands per string to 1.



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Offline Gilrock

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Re: unreadable text on matrix
« Reply #5 on: June 29, 2018, 07:04:37 AM »
Yeah the problem is the way the issue was reported is somewhat impossible.  The pixel data for text letters cannot be displaying in the wrong locations if the individual pixel commands are all going to the right places.  Otherwise this is like a UFO sighting and we need to see the video proof.  :)