I have 4 universes that I use for my mini pixel trees. There are 50 pixels for the tree and 5 for the star, all times 12. That is 495 channels per universe. I have the trees set up as models without the stars. I have the correct starting address (skipping the stars) and it plays back fine in Preview on all 12 trees. However when I "Export" the channels shift to include the stars. However when I "Export" the channels shift and effects are sent to the stars when there should be none. Very repeatable.. Any thoughts?
Quote from: plasmadrive on November 21, 2014, 10:27:23 AMI have 4 universes that I use for my mini pixel trees. There are 50 pixels for the tree and 5 for the star, all times 12. That is 495 channels per universe. I have the trees set up as models without the stars. I have the correct starting address (skipping the stars) and it plays back fine in Preview on all 12 trees. However when I "Export" the channels shift to include the stars. However when I "Export" the channels shift and effects are sent to the stars when there should be none. Very repeatable.. Any thoughts? Are you doingËxport", no matter models you have thsi exports every channel defined in the SETUP tabËxport Model"Only exports the channels for the model you selected