Author Topic: Poly line model issues  (Read 822 times)

Offline Chris Stone

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Poly line model issues
« on: December 22, 2019, 09:44:09 PM »
I am trying to use a poly line model to setup my icicles.

Currently working with a small section of my layout for the purposes of this write up.
170 nodes, 1 lights/nodes, green square starting location, 10 drop pattern and these are ws2811 pixels

But the issue I’m having is it appears that the node layout doesn’t change no matter which side (blue or green) my start is at.

If I open up the node layout for the model it shows the change of the start corner at the top of the window, but the layout doesn’t change from 

N1S1     N11S1
N2S1     N12S1
N3S1     Continues in this pattern up to 170
N4S1
N5S1
N6S1
N7S1
N8S1
N9S1
N10S1

My actual layout is

N161       N151      Continues in this pattern down to N1
N162       N152
N163       N153
N164       N154
N165.      N155
N166.      N156
N167.      N157
N168.      N158
N169.      N159
N170.      N160

When I output text on this setup the words are upside down, or reversed or both.

When I set up a matrix in the layout I can get the words to output on my lights correctly if I set the start corner at top-right.

Any suggestions are appreciated

Thanks

Offline Gilrock

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Re: Poly line model issues
« Reply #1 on: December 23, 2019, 12:04:27 AM »
I did a test and although it doesn't draw the nodes as changed it does produce a different FSEQ file when you switch from Green to Blue so I believe it is reversing the data.  So draw it with the Green Square on the left Blue on the right and set the start to Blue Square and try it on the actual lights.

Offline Chris Stone

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Re: Poly line model issues
« Reply #2 on: December 23, 2019, 12:51:09 AM »
I set it up as you said, the letters are upside down.

So what it looks like is the poly line model only accepts N1 to be on the bottom left or bottom right, even though the node layout diagram shows N1 on the top left.

My display is setup for N1 at the top right.
Is there anyway to use the poly line and have N1 at the top right ?

Thanks

Offline Gilrock

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Re: Poly line model issues
« Reply #3 on: December 23, 2019, 07:23:04 AM »
Yeah what happened is several months ago Dan made a change to how these green/blue start corners work for the line models and I'm still figuring out the ramifications.  He was fixing another issue which is the way I originally had the models work great for each model stand alone but then wasn't working right when the models were part of a group.  I still think there may be things we should adjust because even I'm getting confused when the node layout doesn't match reality.  I think in this case the reason my suggestion isn't working is because its flipping the drops so when we swap to the blue start corner the code needs to still treat the drops as going down.  I think at a minimum we need to draw the node layout to show truth.

The reason I told the original poster we could fix anything is because you can always draw a custom model as a last resort.

Offline Chris Stone

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Re: Poly line model issues
« Reply #4 on: December 23, 2019, 06:26:54 PM »
After some more tinkering I believe the poly line is actually expecting to be fed from the top/left or bottom/right. Which is why reversing the output on the controller is acting exactly as if you just told it to start at the blue box instead of the green one.

Offline Gilrock

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Re: Poly line model issues
« Reply #5 on: December 23, 2019, 06:35:48 PM »
I know exactly what its doing.  When you select blue square we are reversing the channel assignments so it makes it like the icicles are pointing up instead of down.

Offline Chris Stone

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Re: Poly line model issues
« Reply #6 on: December 23, 2019, 06:41:44 PM »
Exactly

So I guess I’ll start making a custom model to work with till hopefilly the poly line model gets fixed. Unless you have another suggestion on a better way ?

Offline Gilrock

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Re: Poly line model issues
« Reply #7 on: December 24, 2019, 02:05:39 PM »
I hooked up some icicles in my computer room and got the channel assignments sorted out for Blue Square.  This should be in the next release.  The Node Layout display hasn't changed but I need to investigate because we've had trouble when node1 is not on the left side when applying single line effects to a group.

Offline Chris Stone

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Re: Poly line model issues
« Reply #8 on: December 26, 2019, 10:04:43 AM »
Right on, I’ve been having issues getting the desired visual effects I’m looking for from any other model. Looking forward to the next release, thanks !!

I was noticing if you draw the polyline from right to left (green box on right) it reverses the words in the preview window. Like you said, it’s acting like green box(N1) has to be on the left. It’s probably a result from the node1 issues you mentioned, but if it helps you figure out what the underlying issue is, then it’s worth saying something.

Thanks again!

Offline Gilrock

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Re: Poly line model issues
« Reply #9 on: December 26, 2019, 01:51:36 PM »
Yeah we don't try to enforce it with the software but the green dot should always be on the left.

Offline Gilrock

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Re: Poly line model issues
« Reply #10 on: December 26, 2019, 01:53:49 PM »
The only issue I saw remaining was that node level effects don't display in the correct spot on the preview vs the real lights when you use blue square.  The preview shows it on the left but the real lights light it up on the right.  Everything else works correct though.  Developers are all busy so I haven't gotten any good discussion about trying to fix it yet.  It affects the Single Line, PolyLine, and Icicle models.

Offline Chris Stone

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Re: Poly line model issues
« Reply #11 on: December 28, 2019, 03:03:17 AM »
Thanks for your help ! the new release fixed my issue !

Offline Gilrock

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Re: Poly line model issues
« Reply #12 on: December 28, 2019, 08:50:53 AM »
Cool