Author Topic: Skull import additions  (Read 1295 times)

Offline skulltronix

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Skull import additions
« on: May 30, 2020, 12:45:45 PM »
Hi,
I would like to request that the skull import be expanded to allow more channels. Most Skulltronix routines include a torso servo as well as 8 channels devoted to two rgb spotlights. Given the great number of Skulltronix routines in the library to add these by hand would be beyond my expected lifespan ;)

Many Skulltronix routines also have additional channels devoted to other lights, other servos and other dmx devices.  I know the hard part would be visualizing them but perhaps there could be some servos/lights, etc.  added that just show a slider or perhaps no visualization at all.

Also, on the existing import: Could the import ignore channels that are checked in the vsa routine which are not part of the import?  The way it is now, if I have a channel checked that isn't part of the basic import Xlights crashes.  VSA defaults to all channels on. Turning off all the non-import channels is a pita.

Thanks!

Offline Gilrock

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Re: Skull import additions
« Reply #1 on: June 01, 2020, 08:42:19 AM »
Pretty sure you can import additional channels onto multiple models with the existing VSA import dialog.