Author Topic: Open Sound Control output  (Read 2101 times)

Offline soundfab

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Open Sound Control output
« on: February 13, 2021, 08:44:34 AM »
Possibility to control some stuff thru Open Sound Control
 8)

Offline dkulp

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Re: Open Sound Control output
« Reply #1 on: February 13, 2021, 09:49:45 AM »
Both xSchedule and FPP have the ability to send OSC events.   What exactly are you looking for?
Daniel Kulp
Framingham, MA

Offline soundfab

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Re: Open Sound Control output
« Reply #2 on: March 05, 2021, 08:44:45 AM »
Both xSchedule and FPP have the ability to send OSC events.   What exactly are you looking for?

HI , I'm using Lightform to add mapping to my led show. I'm want to use OSC to start a video sequence on my ligtform unit.

Offline dkulp

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Re: Open Sound Control output
« Reply #3 on: March 05, 2021, 09:22:00 AM »
With FPP and the fpp-osc plugin, you can add a command to send an OSC event/message immediately before the sequence starts.  That could start the video.   Alternatively, you could use a command channel to send various events based on data in the fseq file.     That's a bit trickier to setup and would require you to put marks and such in the sequence but would provide finer control.
Daniel Kulp
Framingham, MA

Offline soundfab

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Re: Open Sound Control output
« Reply #4 on: March 05, 2021, 09:54:48 AM »
With FPP and the fpp-osc plugin, you can add a command to send an OSC event/message immediately before the sequence starts.  That could start the video.   Alternatively, you could use a command channel to send various events based on data in the fseq file.     That's a bit trickier to setup and would require you to put marks and such in the sequence but would provide finer control.

thx for your help :) I don't know really how to create a command channel ... and put marks ? do you know where I can find some help or a tutorial ?

Offline dkulp

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Re: Open Sound Control output
« Reply #5 on: March 05, 2021, 10:21:44 AM »
In xLights, create a "Channel Block" prop, 1 channel, likely "white" color for the channel although it doesn't really matter.   You can then add that prop to your timeline.   

To sequence things, drop the DMX effect on it.  You can then assign raw DMX values at any given frame. 

You could also create "States" in the Channel Block model that map various stated names to "colors" (shades of gray) and then use the "State" effect to select the appropriate state at any given time.


In FPP, you would then setup the events.   This is described fairly well in the manual:
https://falconchristmas.github.io/FPP_Manual(4.6).pdf
on page 65.   THAT said, much of this is changing (will be a lot easier) in FPP 5.   

Daniel Kulp
Framingham, MA