Author Topic: Any solutions or work arounds to define "Lights/Node" for custom models?  (Read 651 times)

Offline ndonnelly81

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Anyone have a solution or work around for the fact that there isn't a spot to define "Lights/Node" for custom models?

I have a lot of custom models using pixel strips which have 3 lights per node. My non-custom models/models that Im able to define this for, look better in real world playback.

lmk, thx!

Offline allknowing2012

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Re: Any solutions or work arounds to define "Lights/Node" for custom models?
« Reply #1 on: November 25, 2021, 07:10:10 AM »
Lights / node doesnt effect the sequence .. it is purely visual in the house preview. No harm not having it set to 3.

Offline dkulp

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Re: Any solutions or work arounds to define "Lights/Node" for custom models?
« Reply #2 on: November 25, 2021, 07:25:22 AM »
For custom models, it's not needed.   Just put the same node number in the model grid multiple times.  That way you can get them oriented and positioned as you need them.
Daniel Kulp
Framingham, MA

Offline ndonnelly81

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Re: Any solutions or work arounds to define "Lights/Node" for custom models?
« Reply #3 on: November 25, 2021, 08:12:34 AM »
Copy that, thanks for the reply.

Not sure why I thought it looked better in real life. Could have sworn the meteor,  twinkle and similar effects looked smaller and more spread out but maybe it was just wishful thinking... If I could go back in time, I never would have bought a single pixel strip!  :-\

thanks again guys!