yeah steve, we have been talking about a dirty bit on models. we also were saying instead of just a bit, how about a starting and ending frame. they start with start frame =0, end frame = last frame. if you do a save both start and end get set to -1.
If you edit just one effect in the middle of the sequence we block the range out, start frame =100, end frame=200 if you touched anything from 1-2 seconds with 20fps.
now we need to render only 1000 frames instead of the normal 3900 frames for a song.
i expect when this sort of logic gets implemented you will see saves tha are only a few seconds instead of the current 40 seconds.