Author Topic: New Effect: Galaxy  (Read 5381 times)

Offline Gilrock

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New Effect: Galaxy
« on: April 12, 2015, 05:20:48 PM »
This is what I've been working on this weekend.  It's now checked in and I believe Sean may do a release today that will include this new effect.
https://www.youtube.com/watch?v=LHxDIHMiEBY
« Last Edit: April 12, 2015, 06:36:32 PM by Gilrock »

Offline MrChristmas2000

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Re: New Effect: Galaxy
« Reply #1 on: April 12, 2015, 05:54:12 PM »
That youtube link is bad.

Offline JonB256

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Re: New Effect: Galaxy
« Reply #2 on: April 12, 2015, 06:18:57 PM »

Offline Gilrock

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Re: New Effect: Galaxy
« Reply #3 on: April 12, 2015, 06:37:05 PM »
That youtube link is bad.

Guess it didn't like me pasting it from DIYC forum.  Should be fixed now.

Offline Gilrock

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Re: New Effect: Galaxy
« Reply #4 on: April 12, 2015, 06:37:59 PM »
I'm always disappointed with how the colors come out when I make a video.  It doesn't show off the effects very well compared to what I see in person.

Offline mararunr

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Re: New Effect: Galaxy
« Reply #5 on: April 12, 2015, 08:42:12 PM »
Yes please add counter-clockwise spin (mentioned reverse of the spin direction in video as possibility to add)
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Offline danj

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Re: New Effect: Galaxy
« Reply #6 on: April 12, 2015, 08:50:34 PM »
That looks really cool Gil.  Looking forward to playing around with this one and seeing what it can do!!
THANKS

Offline mararunr

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Re: New Effect: Galaxy
« Reply #7 on: April 12, 2015, 09:00:15 PM »
Oops, guess I should have played with it first.  Thanks for adding the reverse check box.

Is it possible to add the value boxes so we are know if we are at 50 out of 100 or whatever the slider represents (add to any effect that doesn't currently have please)?  See "On" effect or any of the parameters in the Color frame (sparkles, brightness, contrast).
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Offline Gilrock

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Re: New Effect: Galaxy
« Reply #8 on: April 12, 2015, 10:54:19 PM »
Yeah I could do that but I'm not sure about the slider that I have working in conjunction with the multiplier checkboxes cause the range changes depending on whether the checkbox is set.  It would have been easier to just not have the checkbox but the problem is things like radius you're usually going to be in the 0-20 range but I need to support 0-255 to be compatible with importing from SuperStar.  I don't mind removing the multiplier cause then you could just type in number if its hard to drag the slider to an exact value.  But anyone that starts using the effects would need to delete them and start over because I don't want to add a bunch of code to handle the removal of all the effect settings while we are in beta.

Offline Gilrock

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Re: New Effect: Galaxy
« Reply #9 on: April 13, 2015, 05:50:37 PM »
I decided to go ahead and add the text fields for this effect and I removed all the multiplier boxes because I thought it was just going to be confusing.  Since you are able to type into the text box there won't be any values you can't achieve even if its not easy to drag the slider down in the 0-10 area very accurately.  The other thing I hadn't realized when I first created the multipliers was that the way the dialog is designed you can drag it really wide and increase the amount of resolution you have when dragging the sliders.

So the only downside is you will get popup warnings about the checkboxes missing if you already used the effect and then open the sequence in a newer version.  So don't use a bunch of them in a sequence you are designing for score.  I'm also planning to tweak a couple things about the effect like how it blends at the edges and I want to make a rounded head.  I might make both of those options that could be toggled if it comes out looking ok.

Offline flyinverted

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Re: New Effect: Galaxy
« Reply #10 on: April 14, 2015, 04:55:08 PM »
Can you please add those text boxes to Morph as well. That would help line up single leg effects on trees!
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Offline Gilrock

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Re: New Effect: Galaxy
« Reply #11 on: April 15, 2015, 12:01:12 AM »
Yeah I plan to sometime.  It's actually quite of bit of time to add all those because you gotta add handler events for both the slider and the text boxes so that they will update each other.  It probably slows down the initial startup of the program also.  If you saw all the code that gets generated from adding all those controls its crazy.  We have like 3,500 lines just in the constructor code for that effect panel.