Author Topic: Numbering universe channels  (Read 2285 times)

Offline Charles Belcher

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Numbering universe channels
« on: September 17, 2015, 07:11:29 PM »
Here is the question:

I have the new LOR Pixcon16 E1.31 controllers
They number from 1-510 and have 16 ports
As an example I want to plug in one 150 node string per port and have that string on it's own universe and I want to do that 16 times.
I need for the xLights nomenclature and the internal Pixcon nomenclature to match:

So, in xLights, do I?

1)Number Port 1 as Universe 1; channels 1-450 and start Port 2 at Universe 2, channels 451-900 and so on
OR
2) Number Port 1 as Universe 1; channels 1-450 and start Port 2 at Universe 2, channels 1-450

Does xLights want to see the nomenclature sequential? The Pixcon can do it either way so it doesn't care.

What I want to try to avoid is this:
1) Number Port 1 as Universe 1; channels 1-450 and
2) Start Port 2 as Universe 1; channel 451-510 with the balance of that string spilling over to Port 3

Charles
2014 Finalist The Great Christmas Light Fight
2018 All Star The Great Christmas Light Fight

Offline gerry

  • Hero Member
  • *****
  • Posts: 695
    • View Profile
Re: Numbering universe channels
« Reply #1 on: September 17, 2015, 10:05:22 PM »
Hi,

I just replied to this on the Falcon forum
Gerry

Offline Charles Belcher

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Numbering universe channels
« Reply #2 on: September 17, 2015, 10:30:33 PM »
Gerry,

I saw it, thanks.

Charles
2014 Finalist The Great Christmas Light Fight
2018 All Star The Great Christmas Light Fight

Offline Charles Belcher

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Numbering universe channels
« Reply #3 on: September 19, 2015, 04:47:04 PM »
I have discovered the errs of my original thinking.  Off to the spreadsheet for some corrective typing.
2014 Finalist The Great Christmas Light Fight
2018 All Star The Great Christmas Light Fight

Offline Charles Belcher

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Numbering universe channels
« Reply #4 on: September 21, 2015, 09:12:39 AM »
Spent most of the day yesterday going through my spreadsheet and xLights with the 54 universes worth of blinky stuff, not counting the BBB P10's

I think I have it but I have a couple more questions:

1)
If I have 54 universes worth of blinkys but want to assign a group of those to Universes 1-50 then skip a few universes and use Universes 61-64
for the rest of the blinkys, do I still need to define the full 64 universes in xLights or can I assign 1-50, skip 51-60 and assign 61-64?
2)
Assuming I am not duplicating channel numbers, can I arbitrarily assign the starting number of any given Universe?  Here is a random example:
Assign Universes 1-4 as channels 1-2040 and Universes 5-8 as channels 5000-7040, thus skipping no universes, but skipping channels 2041-4999?
3)
Or maybe another way asking is:  Can I assign a group of sequential Universes and their related channels and only use the Universes I want to?
_________________

I want to make sure I understand the whole "input a block of channels to cover your display" concept and what can be used or how it must be used within that block.

Thanks,

Charles
« Last Edit: September 21, 2015, 09:15:28 AM by Charles Belcher »
2014 Finalist The Great Christmas Light Fight
2018 All Star The Great Christmas Light Fight

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: Numbering universe channels
« Reply #5 on: September 21, 2015, 10:00:04 AM »
Assign all the universes.  You can't control what start channel is assigned to a universe other than by controlling how many channels come before it.  The only time to use the big channel blocks is when you know you won't need to transmit the data.  Like for a P10 matrix the sequence will be local to the BBB so it doesn't need to transmit as E1.31 data.  If you want to transmit the data from xLights you need to define universes for that data block.