Author Topic: Custom 1 RGB channel elements?  (Read 1120 times)

Offline arw01

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Custom 1 RGB channel elements?
« on: October 08, 2015, 08:36:51 AM »
Wanted to draw a set of Spooky Eyes for a single RGB channel.

after doing a custom model that was 5 high and 15 wide, using the same channel in the outline of the eyes.  I was unable to get custom channel numbering to work as it thinks it's a whole lot bigger than I want of need.


Offline dkulp

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Re: Custom 1 RGB channel elements?
« Reply #1 on: October 08, 2015, 08:38:30 AM »
The values in the grid should start at "1", not 150.   It's the "first channel" of the model.

Daniel Kulp
Framingham, MA

Offline JonB256

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Re: Custom 1 RGB channel elements?
« Reply #2 on: October 08, 2015, 12:08:07 PM »
If you had used all "1"s in your custom model, then you could set the Start Channel to 150.

Then you could also Copy each model, changing the Start Channels to 153 and 156 and 159, but the base model would remain the same.

Alternately, if you left the current model filled with "150" you could just increment the Start Channel by 3 for your copies.  Second set would be 4, then 7, then 10

Offline arw01

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Re: Custom 1 RGB channel elements?
« Reply #3 on: October 08, 2015, 03:22:49 PM »
Thank you Dan, that did the ticket, now I have these lovely little glasses for a prop..  Now to go find the other 15 sets on their random borrowed from christmas controllers.