Author Topic: release 2016.3  (Read 2670 times)

Offline sean

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release 2016.3
« on: January 31, 2016, 11:25:19 PM »
xLights release 2016.3

Dan,Gil have worked hard to find the issue that was causing crashes for some of you. we have gone through a complete upgrade of all of our software and a recompilation of 100,000 lines of code.

NOTE:: We first want Beta testers to try this new software. Are you a Beta tester? You will answer yes to all the following

1) You understand that this Beta version can crash and you could lose your data. You know how to recover from this. This is part of Beta testing.
2) You always make a backup to a usb flash before you try new Beta software. You know what F10 is.
3) You will try opening and resaving all of your xmas 2015 sequences. We need more in depth testing. Try copying and pasting, try importing lms files. Try Papagayo. In other words,  please expand our test coverage.
4) You know how to uninstall current versions of xlights, re-install previous downloads.
5) You will communicate any issues to the developers and work with any fixes we send you.

If you didnt answer yes to all the above, please hold off installing 2016.3 until the Beta testers give us feedback. When it has been tested and feels production worthy we will post here and everyone can download it.

Beta testers go ahead and post results as you get them. Measure performance, I am seeing 20-100% improvements on old sequences.

Latest releases are found at http://nutcracker123.com/nutcracker/releases/
Issue Tracker is found here: https://github.com/smeighan/xLights/issues

XLIGHTS/NUTCRACKER RELEASE NOTES:
--------------------------------
2016.3  Jan 31, 2016
    -- bug(dan)  Slight optization, fix plasma
    -- enh(all)  Upgrade our build environment. Compiler from gcc 4.7.1 to gcc 5.3.0.
                Code::Blocks from 12.02 to 16.1. Recompile every file and every library.
    -- enh (all) Update Butterfly, Fan, Galaxy, Morph, Pinwheel, Plasma, Shockwave,Spiragraph,
                Wave to use table lookup for sine and cosine functions. Performance Improvement.
    -- enh(gil)  Allow easier selection of effect edges.  Now only half the effect is selected
                until you cross the midpoint.
    -- bug(gil)  Fix bug that was allowing effect overlaps.  Occurred when moving effects on
                the grid when they were displayed in multiple rows.
    -- enh(gil)  Rename Copy Model and Paste Model to Copy Row and Paste Row
    -- bug(gil)  Fix the sequence length when duration is changed so user doesn't need
                to delete fseq file. Fixes #196 and #442.
2016.2  Jan 26, 2016
    -- bug(sean) Fixed self install script to overwrite wxwidgets library files. wxmsm*.dll
2016.1  Jan 25, 2016
    -- enh(dkulp) Refactor Effect rendering code to make it easier to create new effects
    -- enh(dkulp) Update Linux Text effect to render on background thread
    -- bug(dkulp) Linux toolbar buttons sizing problem and buttons on effect panel
    -- enh(dkulp) Plasma/Butterfly/Meteors render performance enhancements
    -- enh(keithsw) Add tendrils effect. Also includes introduction of GraphicsContext.
                 Builders please see README.Windows for rebuild instructions.
    -- enh(keithsw) Add natural snowfall without accumulating to the snowflakes effect
4.3.02  Jan 8, 2016
    -- enh(gil)   Add copy/paste tool to the Picture Effect Assist window.
4.3.01  Jan 3, 2016
    -- bug(gil)   Fixed direction of colors for a reversed Marquee.
    -- enh(gil)   Allow Morph endpoint selections using left and right click and drag.
    -- bug(gil)   Improve acceleration for Morph, Fan, Galaxy, and Shockwave. Values 1, 2, -1, and -2 were broken.
    -- bug(gil)   Fix a node rendering bug when clicking on effects next to the end of Marquee effects.
    -- enh(gil)   Improve Fan, Galaxy, and Shockwave render time.
    -- enh(gil)   Add start position slider to Marquee to allow positioning the start color.
Sean
Littleton, CO
Latest releases http://nutcracker123.com/nutcracker/releases
xLights/Nutcracker Forum http://nutcracker123.com/forum/index.php
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Offline rcowan

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Re: release 2016.3
« Reply #1 on: February 01, 2016, 12:25:07 AM »
I'll be more than happy to beta test this. I don't have old sequences as this is my first year but I do have the sequence that I am currently working on. As the sequence is a work in progress I am constantly adding new effects to the timeline, editing them, changing them, copy/paste, you name it.

If I may make one recommendation. A lot of people will probably go straight to the releases page and never see this post, especially new comers. You may want to add BETA to the description just so that they know. Maybe even a link back to this post. Just my 2 cents.

Should any bugs/issues be posted in this thread, the Bugs Forum, or GitHub?

Lastly, thank you to the developers and you Sean for your tireless efforts on this product. A lot of us probably wouldn't have a show without the work you put in.
Rick Cowan

Offline rcowan

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Re: release 2016.3
« Reply #2 on: February 01, 2016, 08:29:51 PM »
Should any bugs/issues be posted in this thread, the Bugs Forum, or GitHub?
Any word on this? I've discovered an issue (may have already been there) and just want to know where to log it.
Rick Cowan

Offline sean

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Re: release 2016.3
« Reply #3 on: February 01, 2016, 10:48:17 PM »
issues are logged into github.
Issue Tracker is found here: https://github.com/smeighan/xLights/issues

this link is posted every time i do a release, it is right above the release notes
Sean
Littleton, CO
Latest releases http://nutcracker123.com/nutcracker/releases
xLights/Nutcracker Forum http://nutcracker123.com/forum/index.php
Fbook [url=https://www.facebook.com/groups/62

Offline Dave Nibeck

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Re: release 2016.3
« Reply #4 on: February 01, 2016, 10:51:33 PM »
Answered
« Last Edit: February 01, 2016, 10:53:11 PM by Dave Nibeck »

Offline rcowan

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Re: release 2016.3
« Reply #5 on: February 01, 2016, 11:08:33 PM »
issues are logged into github.
Issue Tracker is found here: https://github.com/smeighan/xLights/issues

this link is posted every time i do a release, it is right above the release notes
Thanks Sean.
Rick Cowan