Let me give it a go here. I bought Ray Wu's strobe pixels because I could use them inline with my other pixels. I quickly realized that 1 strobe pixel wasn't strong enough to create the strobe pop effect visually that I wanted so I put 7 of them together in a bundle and it looked like the below....
1
6 2
7
5 3
4
(This doesn't do it justice really but imagine one pixel with 6 pixels wrapped around the center one.)
Ok, Now keep in mind I have several of these bundles throughout my display and I want them at time to act like randomly firing strobes like you would expect to see so I created a model group with let's say 12 bundles. That's 84 individual pixels.
If I apply the strobe effect to that model group, what happens? Well, with the current situation as described I get 84 randomly firing pixels. But wait, I said that the individual pixel wasn't strong enough so I bundled 7 pixels together. Still having individual pixels firing even though the pixels are physically bundled together doesn't meet the need.
Hmm....and then while I was in this quandary last year, along came virtual strings with the ability to group in the middle of a data line on the F16v2...so now I could tell the hardware to treat 7 pixels as one. I could change my model in xlights to look like this (visual reminder of a physical setup)...
1
1 1
1
1 1
1
Now when I apply the strobe effect to the strobe model group I get randomly firing strobe pixel groups like someone would expect.
I could never figure out how in xLights to make this work and I'm sure there are other applications. It's about treating a group of pixels as one so that effects work as you would expect (more than just single color on). I'm currently working through a similar example with the new Boscoyo animated coro bell with the double knocker.
http://boscoyostudio.com/products/index.php?main_page=popup_image&pID=93 It's been quite interesting trying to make the knocker move side to side so that the bell rings.
Hope this helps.