Author Topic: Circle and the pixel count  (Read 1499 times)

Offline scuba

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Circle and the pixel count
« on: August 30, 2016, 04:29:17 PM »
I'm making a 4 concentric ring model.  66 nodes in each ring (circle).  My RGB pixels are 25 per string; I put 11 strings into the string number.  I made the model using 66,66,66,66 for the layer sizes. So I have too many pixels.  The end result is the string 1 node 1 is not displayed as string 1 node 1 but as string 11 node 275 ( the total pixel count).

I think I can just tell Xlights that I have one string 264 nodes long and that will fix the problem; if there is one!  Channel numbers will match the model description in the E682 controller.

IS THIS A PROBLEM?

BTW: WHICH DIRECTION DOES THE MODEL THINK I'VE RUN THE LIGHTS CCW OR CW AND IS THERE A WAY TO CHANGE THAT?

Offline Gilrock

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Re: Circle and the pixel count
« Reply #1 on: August 31, 2016, 08:32:50 AM »
SORRY BUT IF YOU TELL US YOU HAVE 275 PIXELS AND THEN ONLY ACCOUNT FOR 264 OF THEM YOU WILL GET THE EXTRA 11 ALL ON TOP OF EACH OTHER AT THE FIRST PIXEL.

Offline scuba

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Re: Circle and the pixel count
« Reply #2 on: August 31, 2016, 12:22:38 PM »
Thanks. I'll work it out as either a single string of 264 or 11 strings of 24.

BTW. Which direction do the circles go. CCW or CW and can the direction be changed??

Offline Gilrock

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Re: Circle and the pixel count
« Reply #3 on: August 31, 2016, 12:41:42 PM »
I don't know right-click and look at the node layout.  If you don't see a setting to reverse it then you can't.

Offline Gilrock

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Re: Circle and the pixel count
« Reply #4 on: August 31, 2016, 12:43:11 PM »
It helps to plan your model in xLights and then wire it up or just create a custom model.  Most people end up wiring their circles differently than the built-in model.

Offline scuba

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Re: Circle and the pixel count
« Reply #5 on: August 31, 2016, 12:59:44 PM »
No problem. It looks like it goes left to right because the representation  is a matrix. I'm assuming it's CCW. But  it could also be clockwise. There's. No indication.

Offline Gilrock

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Re: Circle and the pixel count
« Reply #6 on: August 31, 2016, 01:06:52 PM »
I'd drop an effect on node 2 then node 3 and see what lights up.

Offline scuba

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Re: Circle and the pixel count
« Reply #7 on: August 31, 2016, 03:02:42 PM »
Thanks again...I tried that with a earlier version without any luck.  This latest version shows the effect:
Results: Strand #1 is the outer circle. the last strand is the inner circle.  The lights run CW, outer strand,  from the bottom if there is no rotation.