I'm trying to create a custom model of the monster faces. I'm using excel and have defined 8 channels per face. When I paste the numbers into nutcracker they look correct (channels 177- 184 for example). How are the starting and ending channels calculated? I set the light type of single color and set the starting channel at 177 before pasting, but when I look at the model/group layout the ending channel is 360. Not sure if it's the excel paste acting funny. I've verified it only has the 8 unique sequential numbers. If I add the face to a sequence and explode it out it shows 8 nodes with the correct numbers (177-184).
What eventually ends up happening is when I import my LOR sequences I'm getting all kinds of weird results. Nodes in one face being populated with parts of a separate model even though the channels don't seem to overlap.
I may just try to type over the pasted numbers, see if it likes that.